Showing 2 open source projects for "scene"

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  • 1
    Louvre

    Louvre

    High performance C++ library for building Wayland compositors

    Louvre is a high-performance C++ library designed for building Wayland compositors with a strong emphasis on ease of development. It provides a default way for managing protocols, enabling you to have a basic but functional compositor from day one and progressively explore and customize its functionality to precisely match your requirements. Within Louvre, you have the flexibility to either employ your own OpenGL ES 2.0 shaders/programs, use the LPainter class for fundamental 2D...
    Downloads: 1 This Week
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  • 2
    BLUI

    BLUI

    Rich HTML UI engine for UE4

    ...Call InitBluEye with starting url and browser window size to start this widget. See BluiWorldWidgetActorExample for an example of how it's used in practice. Encapsulated BluiWidget user widget in an actor. Drag and drop this actor into your scene and it will auto-spawn the required BluTickActor to make everything work. BLUI is an Unreal Engine 4 plugin that allows easy interaction with the Chromium Embedded Framework. It provides a simple Material Instance and input functions to help streamline the rendering of rich HTML interfaces. No specific ties to any in game class, simple use Blueprints (or C++) to create a new "BluEye" object and grab its material instance, then you can paint it on anything!
    Downloads: 2 This Week
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