Showing 4 open source projects for "mobile web app"

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  • 1
    Homebrew App Store

    Homebrew App Store

    GUI for downloading/managing homebrew apps for video game consoles

    A Chesto-based graphical frontend to the get package manager for downloading and managing homebrew on video game consoles, such as the Nintendo Switch and Wii U. This is a replacement to the older Wii U Homebrew App Store. To run this program, a Nintendo Switch with access to the Homebrew Menu is required. This can be done on most Switches manufactured before July 2018, for compatibility check your serial number at ismyswitchpatched. Download and extract the latest hb-appstore to sd:/switch...
    Downloads: 32 This Week
    Last Update:
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  • 2
    zld

    zld

    A faster version of Apple's linker

    For large projects, the linking phase (explanation) can significantly increase incremental build times. This project is a fork of the Apple linker, ld. It is a drop-in replacement that can substantially speed things up. It all depends on your risk tolerance and how much you value the speedup in incremental build time. When linking takes more than one second, I'd cut that time in half as the estimated time with this new linker. If that difference is compelling to you, then it'd be worth...
    Downloads: 0 This Week
    Last Update:
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  • 3
    GUI-lite

    GUI-lite

    The smallest header-only GUI library(4 KLOC) for all platforms

    ... and easier to read. Work smoothly with 3rd party frameworks(Qt/MFC/Winform/Cocoa/Web). Zero dependency, 100% build pass & runnable. Click the demo you like, and run it on your hardware.
    Downloads: 0 This Week
    Last Update:
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  • 4
    Apache Weex

    Apache Weex

    A framework for building Mobile cross-platform UI

    Weex is a framework for building performant mobile apps with modern web technology. Weex is using native components and native modules to take advantage of native rendering performance and platform capabilities. Both components and modules are pluggable and extendable. You can use a single codebase to generate different bundle files to running on both Webs, Android and iOS platforms. Native components and modules have a different implementation on each platform, but they all exposed the same...
    Downloads: 0 This Week
    Last Update:
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