Showing 4 open source projects for "draw-io"

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  • 1
    Unicoder

    Unicoder

    A Portable Wide-Character Terminal Output Package for C and C++

    ...Also, Unicoder can insert compiler specific commands that perform useful task such as clearing the console display or turn on bold and underline or change text font and background colors. And it provides a rudimentary way to draw on the display. Currently, Unicoder supports Ubuntu-Linux GCC and on Windows it can be used with these IDEs and compilers: MS Visual Studio 2017&2019, Code::Blocks, Pelles C, Embarcadero Dev-C++, Open Watcom, MSYS, MSYS2, Cygwin and with MinGW, Clang, LCC and Digital Mars C (but Digital Mars does not support Unicode!)
    Downloads: 0 This Week
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  • 2
    Yolo_mark

    Yolo_mark

    GUI for marking bounded boxes of objects in images

    Yolo_mark is a desktop annotation tool for preparing image datasets used to train YOLO v2 and YOLO v3 object detectors. Its Windows and Linux interface lets users draw, move, copy, delete, and clear bounding boxes around labeled objects. Class identifiers can be selected from the keyboard, while shortcuts speed up navigation between images and repeated annotation tasks. The project generates image-coordinate files and a training image list in the format expected by Darknet. It can also extract every specified frame interval from a video before manual labeling begins. ...
    Downloads: 1 This Week
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  • 3
    Portable c++ library easily as Java. Include sockets, threads, io, logger, process management, ui (SDL2, SFML2, XLIB, XCB, GTK3, ALLEGRO5, GL), media (libvlc, libav, libxine, alsa, mixer, v4l2), and more.
    Downloads: 0 This Week
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  • 4
    HyperGUI

    HyperGUI

    A GUI based on libSDL for C++ applications

    HyperGUI is a library of C++ classes and some other parts which can draw and run a GUI for your application. It uses libSDL as its backend for graphical output. This library can be used in both dynamic multimedia (game), and standard (static) applications. The HyperGUI manages it by avoiding screen refreshes as much as possible. In a game or other dynamic multimedia program, the screen (or part of it) is redrawn and refreshed tens of times a second, so there is no need for GUI to ask more refreshes in response of input events; and in a static application each event may change a tiny part of the screen, and only that part needs redrawing. ...
    Downloads: 0 This Week
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