Showing 2 open source projects for "customize"

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  • Build Agents and Models on One Platform Icon
    Build Agents and Models on One Platform

    Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.

    Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
    Try It Free
  • Secure File Transfer for Windows with Cerberus by Redwood Icon
    Secure File Transfer for Windows with Cerberus by Redwood

    Protect and share files over FTP/S, SFTP, HTTPS and SCP with the #1 rated Windows file transfer server.

    Cerberus supports unlimited users and connections on a single IP, with built-in encryption, 2FA, and a browser-based web client — all deployable in under 15 minutes with a 25-day free trial.
    Try for Free
  • 1
    miniblink49

    miniblink49

    Lighter, faster browser kernel of blink to integrate HTML UI in apps

    ...Through its exported pure C interface, a browser control can be created in a few lines of code. C++, C#, Delphi and other language calls (support C++, C#, Delphi language to call). Embedded Nodejs, support electron (with Nodejs, can run electron). Customize as you wish, simulate another browser environment. Perfect HTML5 support, friendly to various front-end libraries (support HTML5, and friendly to front framework). After turning off the cross-domain switch, you can use various cross-domain functions (support cross-domain). Headless mode, which greatly saves resources and is suitable for crawlers (headless mode, be suitable for Web Crawler).
    Downloads: 6 This Week
    Last Update:
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  • 2
    Louvre

    Louvre

    High performance C++ library for building Wayland compositors

    Louvre is a high-performance C++ library designed for building Wayland compositors with a strong emphasis on ease of development. It provides a default way for managing protocols, enabling you to have a basic but functional compositor from day one and progressively explore and customize its functionality to precisely match your requirements. Within Louvre, you have the flexibility to either employ your own OpenGL ES 2.0 shaders/programs, use the LPainter class for fundamental 2D rendering, or leverage the LScene and LView system, which manages buffer damage and can also handle input events for you. Additionally, it's possible to combine these three approaches as needed.
    Downloads: 0 This Week
    Last Update:
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