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...Ported to C++ and extended by an graphical Qt-based User-interface.
Since Oct.2014 I developed my own NUT-Core implementation which is quite different from Eric's one. I called it NewT in fact of the existing NewT NUT Hardware revival.
dgtdrv aims to be a uci/xboard/crafty compatible interface (input engine) for the DGT Electronic Chess board on POSIX platforms. It relies on the dgtnix library.
Middleware with a high level of abstraction of the graphic system.
Middleware with a high level of abstraction of the graphic system, or intended to embedded systems that require graphics acceleration but dont have hardware for this.
xfer9860 works with the fx-9860G (AKA Graph85) versions of Casio's graphing calculators. It allows you to transfer files to your calculator, and works on platforms where libusb is available - including Linux and Windows.
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EmbeddedGUI is a GUI library for embedded system.It is much smaller than MiniGUI and can be easily transplanted to any RTOS.It provides many graphic functions and controls such as list and tree.LCD drivers are also included.Works with ARM7,ARM9,MSP430etc
ShivaVG is an open-source ANSI C implementation of the Khronos' OpenVG specification for hardware-accelerated vector graphics API. It is built entirely on top of OpenGL.
Linux based client software and a set of AVR microcontroller devices that support the SportIdent electronic punching system used in orienteering. Clients send card data to a PHP/SQL web application, that serves as full featured event software.
XUI is a Java and XML RIA platform for building smart app's. Swing, AWT and other widget sets can be used on a range of hardware. XUI's modular framework can help many aspects of application development. NetBeans and Eclipse are available.
URBI: Universal Robotic Body Interface. URBI is a scripted command language used to control robots (AIBO, pioneer,...). It is a robot-independant API based on a client/server architecture. Liburbi C++/Java/Matlab are available here. Forum available at ht
Libraries for rapid development of Augmented Environment / Reality systems. Cross-platform, though hardware interfacing is currently provided mainly for Windows. Provides encapsulated video capture, image processing, multi-threading and OpenGL renderer.