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A multi-posix-platform abstraction layer for creating desktop apps
Detroit is a multi-posix-platform abstraction layer for creating portable desktop applications. Detroit offers simple widgets, even more simpler menu system and extensible DSL language in the core.
dgtdrv aims to be a uci/xboard/crafty compatible interface (input engine) for the DGT Electronic Chess board on POSIX platforms. It relies on the dgtnix library.
ICon (Input Configurator) is a Java-based system for managing input devices and building advanced interaction techniques using a dataflow model. It contains a runtime engine, a rich library of input devices, several processing modules and a visual editor.
SwingBox is a Java Swing component that allows displaying the (X)HTML documents including the CSS support. It is designed as a JEditorPane replacement with considerably better rendering results. SwingBox is pure Java and it is using the CSSBox rendering engine for rendering the documents.
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Aste - very fast, small, easy, quick to learn PHP template engine. It is designed to be easy for templating (it is enough to know only TWO tags). Very easy to use it with PHP.
XUL4Java is a XML UI Framework built upon Java, that lets you build feature rich, cross platform applications across Hetrogenous Architecture, building rich client, desktop , web and mobile application. 'Created For Once And For Ever '
dynamic generated web2.0 screens to manage back-end data. supports access security, work-flow, rules engine, data conversion and CRUD (create, review, update, delete) against databases such as ORACLE, DB2, MS SQL SERVER, MYSQL and their JDBC Drivers.
r3 allows developers of web applications to customize and translate their UI for different languages, markets and uses. It allows developers to modify existing functionality and add new plug-ins via the Stickleback extension engine.
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A command line parsing system. Through Java Reflection it allows simple usage. The keys are defined as standard, overloadable methods, and are transparently managed by the engine. No need to use library-defined objects or enums. Developer has the power!
QBlock is a cross-platform rapid-prototyping game design engine written in C++, SDL and OpenGL. Features game asset management, scrolling tilemaps, particle systems, 3D model support, Lua scripting and more.
PHP report engine. Main Features: Group data rows with totals; Cell styles & formats; Render to HTML & PDF; No external dependencies; Easy to extend with new column, renderer, cell formats...
A modular engine written in Java, that offers simple interfaces & services between modules. Add new modules by yourself or manage modules & versions in the application itself. This application brings frameworks for developper tasks for Swing, AWT or SWT.
A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
XPS is a web-based technology that is dedicated to reducing web development time and cost. XPS is a robust and secure engine that powers modular technologies such as news feeds, document editors, forums and real-time chats.
includes several pygame scripts and pygame libraries. the scripts are a tile editor and a level editor. the libraries include a state engine, a full featured gui, html rendering, document layout, text rendering, sprite and tile engine, and a timer.
The Netrinjo Engine is a SDL and OpenGL based game engine. It supports many classes for a graphical user interface, peer-to-peer and client-server networking and simple HTTP server functionality. Currently the engine is working under Linux.