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Free, cross platform, layered C API libraries, for console or GL graphics applications, with make based build system. Dependent on only OS native API and OpenGL.
PHP & C Module with AJAX for PHP, but no JAX. You don't even have to know what AJAX or JavaScript is about. QuTags requires no knowledge of JS/XML or AJAX; just PHP is enough. Simply, QuTags maximize application performance and minimize development time
Wiiuse is a library written in C that connects with several Nintendo Wii wiimotes. Supports motion sensing, IR tracking, nunchuk, classic controller, and the Guitar Hero 3 controller. Single threaded and nonblocking makes a light weight and clean API.
Curses++ is a set of C++ wrapper classes for the curses library. The project is aimed at providing a layer compatible with any version of curses (ncurses and pdcurses are seen as two major versions) and to be easy-to-use, using familiar STL interfaces.
HoloMenu is a C library for creating GUIs with holographic simulator view. It helps creating buttons, text boxes and other components with effects similar to Syndicate Wars. It is designed to use as menu in games, but may be used for other projects.
Modulized Pages Environment for embedded system. It can be used on mobile phones, car, or set-top box. MPE provide a lot of basic pages and a modulized environment to implement embedded system user interface.
A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
PyOptionTree provides a flexible and powerful way for a program to include option parameters. It features easy syntax and allows for embedded Python code and user functions, a tree structure, links, importing remote and local files, and modifying/saving.
Turbo C' graphics libraries which are available on DOS. Ported on X platform by using X Window System. So students who are learning Turbo Graphics can work around on X environment with better graphics programming features.
Simplifed All Gaming Graphical User Interface (SAGGUI). Project aimed towards simplifying inclusion of GUI elements in games. Graphical backends include: Allegro,SDL,and OpenLayer. Font backends include: FreeType. Easily extensible to any other system.
LITS is a game development engine, which offers basic implementations of the most needed interfaces: Graphic, Network, Sound and Input. All interfaces have several (parts plattform independent) wrappers which can be choosen as needed.
UDAE allows developers to access data both
locally and over WSN from a variety of sources, such
as sensors, communications links and platform components in a
unified manner.
A simple, quick and plug-and-play wrapper for the curses library that provides a shell-like UI. Features include customizable prompt, tab completion, command history and thread-safety (simultaneous input/output). Scotty stands for Shell CreatiOn ToolkiT.