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Allows inclusion of Gesture Interaction via WiiMote in Web-Apps
WiiGesture is a library to add gestural interaction in web-applications that are based on Adobe Flash/Flex/Air. Therefore it uses the WiiFlash service (http://wiiflash.bytearray.org/?page_id=50) to retrieve the sensor data and an internal algorithm based on template matching recognizes performed gestures in real-time.
For easier gesture training, a so called WiiGesture-Learning desktop tool was developed that automatically generates gesture templates by performing gestures with at least one repetition. ...
OOF is a set of components which enable designers to create a back office, a front office, dynamic sites, forms, rich applications, database driven applications... This done with Flash or SILEX, by designers without programming skills.
FlexViz is a graph-based visualization tool written entirely in Flex and ActionScript 3.0. It is based on the Shrimp/Jambalaya/Creole java tools and has the same layouts that have been ported from Java into ActionScript.
This project does not update here anymore.
This project has been moved to [Vulcan2012] https://sourceforge.net/projects/vulcan2012/
Vulcan Project is micro-architecture that are implemented the basic commands (open, close, undo / redo, copy / paste ...) and the docking-system is required for UI development. Vulcan Project is based on Flex / AIR framework.
FlashDoctors is an open source collection of ActionScript classes. The initial release includes a dependency injection implementation named Syringe, a command infrastructure named Reflex, and some utility and error classes.
XFI (XML Flash Interface) is a Flash Interface description language. Using XML to description UI layout, component property and event. They can help developer create RIA.
Flest is an application framework for building enterprise RIAs in Adobe Flex 3 and ActionScript 3. It uses such design pattern as Controller, Factory, Command, etc. High efficiency, simplicity and practicality were set as its mandatory design features.
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flashconsole project, enabling your flash application with console. Console itself have customizable look, syntax and semantics, defined in external XML. Useful for command execution and internal variables tuning.
OpenSource 3D Engine for Flash MX 2004: Create 3D applications using the builtin DataCube object and put your data as dynamic 3D Models into a virtual universe. Then let the viewer navigate the camera interactively through your data universe.