Allows inclusion of Gesture Interaction via WiiMote in Web-Apps
WiiGesture is a library to add gestural interaction in web-applications that are based on Adobe Flash/Flex/Air. Therefore it uses the WiiFlash service (http://wiiflash.bytearray.org/?page_id=50) to retrieve the sensor data and an internal algorithm based on template matching recognizes performed gestures in real-time.
For easier gesture training, a so called WiiGesture-Learning desktop tool was developed that automatically generates gesture templates by performing gestures with at least...
Phidgets2Flash is a small C# utility program that connects the Phidgets hardware toolkit to Macromedia Flash using XML message passing through a TCP socket.
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OOF is a set of components which enable designers to create a back office, a front office, dynamic sites, forms, rich applications, database driven applications... This done with Flash or SILEX, by designers without programming skills.
FusionCharts Free is a flash charting component for web applications, desktop applications and presentations. It livens up your boring data by converting it to animated and interactive charts.
XFI (XML Flash Interface) is a Flash Interface description language. Using XML to description UI layout, component property and event. They can help developer create RIA.
Flash Lite 2.0 source files take standard XML and parse to mobile pages suitable for Symbian and Windows Mobile devices that support Flash Lite 2.0. There is some device resolution independence. Support for icons, bkg. images, softKey actions & more.
AsWing is an ActionScript GUI framework and library that let programmer make their flash application(or RIA) UI easily, its usage is similar to Java Swing(JFC). It provides a set of GUI components with a pluggable look and feel and utility classes.
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flashconsole project, enabling your flash application with console. Console itself have customizable look, syntax and semantics, defined in external XML. Useful for command execution and internal variables tuning.
OpenSource 3D Engine for Flash MX 2004: Create 3D applications using the builtin DataCube object and put your data as dynamic 3D Models into a virtual universe. Then let the viewer navigate the camera interactively through your data universe.