Allows inclusion of Gesture Interaction via WiiMote in Web-Apps
WiiGesture is a library to add gestural interaction in web-applications that are based on Adobe Flash/Flex/Air. Therefore it uses the WiiFlash service (http://wiiflash.bytearray.org/?page_id=50) to retrieve the sensor data and an internal algorithm based on template matching recognizes performed gestures in real-time.
For easier gesture training, a so called WiiGesture-Learning desktop tool was developed that automatically generates gesture templates by performing gestures with at least...
OOF is a set of components which enable designers to create a back office, a front office, dynamic sites, forms, rich applications, database driven applications... This done with Flash or SILEX, by designers without programming skills.
This project does not update here anymore.
This project has been moved to [Vulcan2012] https://sourceforge.net/projects/vulcan2012/
Vulcan Project is micro-architecture that are implemented the basic commands (open, close, undo / redo, copy / paste ...) and the docking-system is required for UI development. Vulcan Project is based on Flex / AIR framework.
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This is a collection of Flex components I have built for use in various projects I am / have worked on. I have benefited greatly from open source projects in the past and wanted to share my code with others like me.
FusionCharts Free is a flash charting component for web applications, desktop applications and presentations. It livens up your boring data by converting it to animated and interactive charts.
An open source project is initiated as "Mobile Application Studio" to achieve portable communication methods. It aims to generate MXML (MXIM Markup Language). Mxim framework is content serving framework, which enables you to build mobile applications.
Collaborative project between academic medical centers to develop rich internet applications. The products of this collaboration will be shared with other institutions.
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OpenSource 3D Engine for Flash MX 2004: Create 3D applications using the builtin DataCube object and put your data as dynamic 3D Models into a virtual universe. Then let the viewer navigate the camera interactively through your data universe.