Showing 4 open source projects for "opengl font"

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    Vivid3D-Sharp

    Vivid3D-Sharp

    Modern 3D engine and IDE written using C# and C++.

    Modern 3D engine and IDE written using C# and C++. Vivid features all the required functionality to write modern apps ang games. Including a fully working custom GL UI called "ResonanceUI". It features lighting and shadows(Unified) and can even embed and playback videos via FFMPEG, in the UI or full screen, with fully synced audio+picture. It offers two scripting solutions: C# and a custom language called VividScript, which is an OOP style language. The Editor is based on other...
    Downloads: 4 This Week
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  • 2
    AdaFontDemo

    AdaFontDemo

    Ada Fonts is a minimalistic example of using freetype fonts in OpenGL

    Ada Fonts is a minimalistic example of using freetype fonts in OpenGL Ada applications using Felix Krause's FreeTypeAda package It is intended to be the modern version of the "glut font" demos from a previous era. It also uses Stephen Sangwine's PNG-IO package, and thin bindings to OpenGL, SDL2. More importantly, it shows how to encapsulate the scripts and runtime libraries necessary to easily compile and run on any computer running Windows, OS-X, or GNU/Linux. ...
    Downloads: 0 This Week
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  • 3
    Crazy Eddies GUI System (CEGUI)

    Crazy Eddies GUI System (CEGUI)

    A fast, powerful and adaptable GUI solution

    Crazy Eddie's GUI (CEGUI) system is a graphical user interface C++ library. It was designed particularly for the needs of videogames, but the library is usable for non-game tasks, such as any other type of applications (rendering/visualisation/virtual reality) and tools. It is designed for user flexibility in look-and-feel, as well as being adaptable to the user's choice in tools and operating systems. Established in 2003, CEGUI sees continual, active development and remains one of the...
    Downloads: 81 This Week
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  • 4
    Simplifed All Gaming Graphical User Interface (SAGGUI). Project aimed towards simplifying inclusion of GUI elements in games. Graphical backends include: Allegro,SDL,and OpenLayer. Font backends include: FreeType. Easily extensible to any other system.
    Downloads: 0 This Week
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