Showing 3 open source projects for "gamepad"

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    Dear ImGui

    Dear ImGui

    Bloat-free Graphical User interface for C++ with minimal dependencies

    Dear ImGui is a bloat-free graphical user interface library for C++. It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline enabled application. It is fast, portable, renderer agnostic and self-contained (no external dependencies). Dear ImGui is designed to enable fast iterations and to empower programmers to create content creation tools and visualization / debug tools (as opposed to UI for the average end-user). It favors simplicity and productivity toward this...
    Downloads: 30 This Week
    Last Update:
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  • 2
    retroarch-ifjoy

    retroarch-ifjoy

    Script to start Retroarch w/ different config depending on joystick

    ...Of course you can create core/game specific remaps, but sadly there are no device specific remaps. When you create a remap that works well with a 6-button fighting/Saturn gamepad or an arcade stick, it will suck with a 4-button gamepad, and vice-versa. It's impossible to create a single remap that's perfect for both 4-button and 6-button gamepads. I had to do something to avoid remapping every system or game, every time I want to play with a different controller. This bash script will launch Retroarch with a different configuration file depending on the vendorid:productid of the first connected joystick (js0). ...
    Downloads: 0 This Week
    Last Update:
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  • 3
    MWLL Actionmapper java frontend for changing keys in Mechwarrior Living Legends. Starting with MWLL v0.3 the latest versions of the Actionmaper will be included with releases of the mod.
    Downloads: 0 This Week
    Last Update:
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