Showing 4 open source projects for "terrain"

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  • 1
    Isometric City

    Isometric City

    IsoCity: City building simulation game

    Isometric City is a JavaScript-based interactive map and city builder engine that creates richly detailed, isometric-pixel graphics in web browsers, allowing developers and designers to prototype urban environments, tactical games, or cartographic visualizations. It uses optimized rendering techniques to draw tiles, buildings, roads, and terrain in isometric perspective, giving depth and dimension without 3D complexity, and includes a set of modular components so custom art or tile sets can be slotted in effortlessly. Users can pan and zoom smoothly across the scene, dynamically placing or editing objects, and the engine supports layered terrain, collision detection, and grid snapping to keep placements accurate and visually coherent. ...
    Downloads: 1 This Week
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  • 2
    MCPorter

    MCPorter

    Call MCPs via TypeScript, masquerading as simple TypeScript API

    ...It addresses the complex differences between the two editions’ world formats, block states, biomes, and entity representations, giving players a seamless way to bring beloved Java worlds into the Bedrock ecosystem. The tool analyzes and converts chunks, block definitions, and metadata to a format Bedrock can interpret, ensuring terrain, constructions, and most in-game elements remain recognizable and playable after conversion. Its command-line workflow simplifies what would otherwise be a manual and error-prone process, allowing users to specify source worlds, conversion settings, and target outputs with clarity and control.
    Downloads: 1 This Week
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  • 3
    nw_wrld

    nw_wrld

    nw_wrld is an event-driven sequencer for triggering visuals

    nw_wrld is a procedurally generated world-building engine tailored for game developers and interactive storytellers who want to craft rich, random yet coherent environments without hand-crafting every detail. It uses noise functions and modular terrain algorithms to generate expansive maps, diverse biomes, and layered features like rivers, mountain ranges, forests, and resource nodes. The system is designed to be extensible, letting developers plug in new generation rules or tweak parameters with real-time previews so they can iterate rapidly on world design. It also includes utilities to derive metadata from worlds, such as climate distributions, strategic points of interest, and navigable paths, which can be consumed by gameplay systems or AI agents. ...
    Downloads: 0 This Week
    Last Update:
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  • 4
    Simplex Noise.js

    Simplex Noise.js

    A fast simplex noise implementation in Javascript / Typescript

    A JavaScript library for generating Simplex noise, a smoother alternative to Perlin noise for procedural content.
    Downloads: 0 This Week
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