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...Then Retaliation is the game for you: easy to learn, fast to play and yet challenging and never repeating.
Retaliation is being developed both as a boardgame and as a computer game.
The Scenario editor has been developed and made available as open source. The AI editor is being developed.
A new Retaliation game, with multiplayer has been released: _Retaliation Enemy Mine_ (https://www.forgottenempires.net/retaliation-enemy-mine)
This program is intended to assist DMs in managing NPC's stats.
This program is intended to assist Dungeon master in managing NPC's stats.
The program is currently only available on windows, and compiles well with: VS2010, VS2008, Sharpdev, and MonoDevelop (.net compile only. Not compatible for a mono build)
This app is pretty self explanatory but feel free to e-mail me with questions. I wrote it for the Weekly Dnd group. I originally carried multiples of this sheet with me to games just to keep track of NPC and heroes.
Features: able to keep...
Space game of galactic conquest. Real time/turn based strategy with civilization type colonization of worlds. Influences include: Civ, Master of Orion, emperor of the Fading Suns, Dune. Universe a future dark age with noble houses vying for control.
Forum for comments:
http://spacesimcentral.com/ssc/forum/59-ad-infinitum/
Video link of game running:
http://www.youtube.com/watch?feature=player_embedded&v=oloUoFRk4WE
- Turnbased strategy game, gameplay similar to "M.A.X." (chessboard map, one square per unit, range and vision, research) - Single- and Multiplayer, KI - Different game types (sci-fi, middle ages, might and magic)
Prequel to my game Plague-RPG, Plague: The Outbreak is built in Python and is a open world based texted based RPG set in the start of a Zombie Outbreak. The player can go anywhere in the world looting and rebuilding, each world is generated randomly.