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A simple fantasy game based on the AI library perkun. The objective of the game is to kill a vampire. There are three towns where he
may be hidden: Wyzima, Novigrad and Shadizar.
It is best to attack the vampire when many NPCs are around. However Pregor and
Thragos will avoid him. Dorban will constantly hunt him.
It requires the perkun library - download it from http://sourceforge.net/projects/perkun/
This game is intended mainly for the developers willing to learn how to use...
The objective in the game is to kill all monsters. However you can hardly do it alone. In order to win you need to cooperate with the NPCs (Non-Player-Characters). They have various professions and belong to various races.
They usually do their work and store the outcome in the houses, but they will willingly follow you if you ask them to. A party of several NPCs is strong enough to kill an orc, a bear, sometimes even a dragon.
You, a computer geek, work your way through college (Geek Community College-GCC), while battling hackers, improving your computer, staying up for days, and wardriving. Idea based on the game "The Life of a Geek."
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Pysox is an open-source library for the development of isometric, 3D games (RTS and TBS chiefly). It will be scriptable in either Python or Lua. It is written in Objective-C using GNUstep, OpenGL, and SDL.
RTS game engine contributions to Stratagus. RPG mode, first-person mode, underground areas and more are planned. A distribution of Stratagus with the contributions compiled in will also be released here.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Thirty-One is a fun little game, where the user plays against the computer in a race to the number 31 (thirty one). Each selects a number until the aggregate equals 31. To also be extended to player versus player. Also, will hopefully gain a GUI.