Showing 6 open source projects for "distribution"

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  • 1

    Kansai Rail Simulator

    Build increasingly complex rail networks on an infinite world.

    Explore the world, domesticate animals, build rail networks. Migration is influenced by rail accessibility, and rail profitability is influenced by population distribution. Infinite Exploration. Stochastic Generation of Realistic Maps. Rail+Property.
    Downloads: 0 This Week
    Last Update:
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  • 2
    Prequel to my game Plague-RPG, Plague: The Outbreak is built in Python and is a open world based texted based RPG set in the start of a Zombie Outbreak. The player can go anywhere in the world looting and rebuilding, each world is generated randomly.
    Downloads: 0 This Week
    Last Update:
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  • 3
    easyGM is a toolset for GameMasters. It creates a virtual tabletop on which you can store information, roll dice, and create maps. It has lots of tools to begin with and can be extended using it's built in module system.
    Downloads: 0 This Week
    Last Update:
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  • 4
    Countermoves joins non computer and computer game developers and players together to share and interact. Print and online GFDL publications are created. Print versions are offered at no cost via a “Guerilla Distribution Method”
    Downloads: 1 This Week
    Last Update:
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    Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.

    Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
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  • 5
    RTS game engine contributions to Stratagus. RPG mode, first-person mode, underground areas and more are planned. A distribution of Stratagus with the contributions compiled in will also be released here.
    Downloads: 0 This Week
    Last Update:
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  • 6
    Server-side framework to create cardgames of various types. Defines communication models, protocols, interfaces, accounting, data models and distribution mechanisms. Not covering concrete implementations nor clients to access concrete implementations.
    Downloads: 0 This Week
    Last Update:
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