Showing 10 open source projects for "core-analyzer"

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  • 1
    Feudal Tactics

    Feudal Tactics

    Strategy game with countless unique and challenging levels

    ...The game draws inspiration from Sean O'Connor's Slay, emphasizing tactical planning over complex controls. Its procedurally generated maps create different challenges across playthroughs. A playable tutorial introduces the core mechanics to new players. Developed with Java and libGDX for Android and desktop systems, Feudal Tactics combines accessible gameplay with strategic depth and pixel-art visuals.
    Downloads: 3 This Week
    Last Update:
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  • 2
    Generic Collectible Card Game is a multiplayer multiplatform implementation of a card game engine. The card game engine is designed to be of general purpose core for several modules each defining the game specific behaviour.
    5.0 out of 5 stars 2 Reviews
    Downloads: 0 This Week
    Last Update:
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  • 3
    Alcibiade Chess

    Alcibiade Chess

    Next generation web chess club

    ...Completely re-written from scratch on the latest software frameworks, it features: social networks connection, scalable data storage, stunning graphics and much more to come. This project has two parts: - A Java Chess library containing board models, rules and PGN format management - A complete Chess web application based on the core Java library
    Downloads: 0 This Week
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  • 4

    Isometric Turn-Based Strategy

    A turn-based strategy game in the spirit of Tactics Ogre

    ...The main inspirations are the Final Fantasy Tactics series and Tactics Ogre, with plenty of room for innovation. Currently, we are implementing weapons, items, and spells into the battle framework, and soon to come will be the core RPG mechanics, AI, and self-contained missions. The game is being coded in C++ using SDL.
    5.0 out of 5 stars 1 Review
    Downloads: 0 This Week
    Last Update:
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    Star Requiem: Humanity's Last Stand

    Star Requiem: Humanity's Last Stand

    An indie space strategy game - it's a game of human survival.

    ...Third, develop new technologies that could turn the titide of the war.. or turn out to be worthless dead-ends. And finally, destroy the 4 Flagships of the 4 Grand Fleets, or if you are bold (or desperate) enough, send an fleet to destroy the AI Core.
    Downloads: 0 This Week
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  • 6
    PTISC (Project Turn-base Isomatric SLG Core)is a turn base Isomatric SLG game play engine. Using DelphiX for content display. Related topic is SRC(Simulation RPG Construction) built by Kei Sakamoto.
    Downloads: 0 This Week
    Last Update:
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  • 7
    TWLab is a full featured web based 'mech designer using the newly published core rules for FanPro's Battletech board game. Written in PHP and JavaScript, TWLab will be a flexible web based tool for both individuals and entire gaming groups.
    Downloads: 0 This Week
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  • 8
    A project aiming to become a universal mod to improve Civilization 4, improving modablilty, the AI, the UI, and the performance of the game.
    Downloads: 0 This Week
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  • 9
    [Project Dormant until 2008]Shadows Rising is a browser based RPG written in PHP, Javascript, and XHTML. MySQL/PostgreSQL supported. The core engine will allow users create unique RPGs by adding new items, classes, terrain maps to Game Modules.
    5.0 out of 5 stars 1 Review
    Downloads: 0 This Week
    Last Update:
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  • 10
    This is a modification of the core DLL for the game Civiliztion 4: Beyond the Sword. It is a community effort to add fixes and improvements beyond the latest Official patch release with intent to fix obvious bugs but not drastically alter gameplay.
    Downloads: 0 This Week
    Last Update:
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