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Realization of board game "Draughts" containing various rules.
This project is intended to realize the board game "Draughts", also known as "Checkers". As a task to fulfill the game must support various rules and game modes. It should also be possible to load new rules and on artificialintelligence based players at runtime. Therefor a framework will be published which allows everybody to do so. Beside the possibility for playing games on local devices, a multiplayer mode will be offered. Project is in beta state.
Update(11/09/12): New version added containing several bugfixes. Project is currently stopped because ronk and I are contributing to several other projects ATM. ...
GamesCrafters is an undergraduate research group at the University of California, Berkeley. GAMESMAN is our software for building text & X11 apps for finite, 2-person abstract perfect-information games (e.g., TicTacToe & chess). We've authored 40+ games
JavaRisk v2 is a strategic game roughly based on the board game Risk. The game features network support for multiplayer games, hot-seat sessions for playing with friends on one PC & a challenging Ai. We also provide an implementation of the original Risk
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A Proper Empire: Terra Incognita is a modding project for the computer game Empire: Total War. APE:TI extensively modifies most of the gameplay aspects of the original games.
This project aims to promote computer science. In the way of 'serious games', it will particularly help students to improve their computer skills. This project provides a framework to create space battles between AI.
Tryx is a simple board game, and is an evolution of the classic Tic-Tac-Toe game. The difference is that each player can have at most 3 symbols on the board: when a player puts its fourth symbol on the board, the oldest symbol disappears.
Hpylos is an AI of Pylos, a board strategy game for two players. Written in Haskell, uses OpenGL and provides with couple algorithms. User interface allows playing a game against computer, observing two algorithms playing or two humans play.
Lithops (the flowering stones) is a program that plays the game of Go. I develop Lithops as a research challenge, but also, importantly, to create a computerized partner for people learning and studying Go.
Foo (abbreviation from football) is a playing machine of Paper Soccer, a pencil and paper game for two players, described in WIKIPEDIA. Written in Haskell, contains also simply interface using HOpenGL library. Provides bunch of playing algorithms.
GothWaG (Gothic WarGame) is a turn-based war game written in Java usable on the net. It will support: different races, armies, infantries, cavalries, monsters, warmachines and a good artificialintelligence for single match.
The central aim of OrkAPI is to be an interface to any kind of Ork-related data within Java. It also features a GUI that can assist in creating a move and inspecting the collected data. There are many points to extend OrkAPI with "Plugin" classes.
The Quantum Game Library (QGL) for PHP aims to centralise common game elements in a component library. Includes Map Computations for Grid/Hex maps, pluggable map generator, ArtificialIntelligence algorithms, plugin system and more. Or it will :).
codeFight is a programming game in which your robot battles other robots in both a real-time and turn-based fashion. Robots can be written in any language which supports console input/output.
JMill is the java-based game of "Nine Men's Morris".
This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment...
JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.