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The OTWG is a multi user war game with multi-layer delegation. Logistics, production, tech dev is included. Creation of maps, scenarios, campaigns, Orders of Battle and Tables of Equipment is also included in the scope
The Quantum Game Library (QGL) for PHP aims to centralise common game elements in a component library. Includes Map Computations for Grid/Hex maps, pluggable map generator, Artificial Intelligence algorithms, plugin system and more. Or it will :).
Esta iniciativa esta orientada a crear un clon del juego the archmage(ex-maritel inc) iniciativa apoyada por grupos de jugadores de otros clones del juego
C4AC is a total conversion mod for Sid Meier's Civilization 4. It is built upon the SDK released by Firaxis. C4AC wants to bring the strategical depth, the outstanding diplomacy and immersive atmosphere of Alpha Centauri to civ4's modern game engine.
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This is a turn-based strategy game which is in the future. The game system is original, because the player doesn't make buildings and units. Every turn, he receives units from a mothership. Every unit have different capacities versus the other units.
Star Trek: Allegiance is a Browser Based (PHP) port of the popular Star Trek game "Birth of the Federation". The game focuses on galactic conquest, while emphasizing teamwork. Star Trek: Allegiance is based off of Solar Empire.
Play Dominoes against the computer! Play a tile so that the ends add up to a multiple of 5 to get points! Watch out though-- the computer makes the best moves available to it! Operates in command line at present.
A working browser-based Space Game that demonstrates advanced concepts such as hexagonal navigation, vector visibility, and a message-based battle engine. Currently seeking a CVS release manager to distribute the code.
A turn based 2D Multi User Strategie game, level based. Fight in rounds against monsters and players to get weapons, experience and explore new levels. Chat with other player and form teams to fight agains much heavier enemies.
This project aims to improve the Civilization 4 AI using a genetic algorithm. We also have some alternative AI algorithms which have been custom written that will hopefully also improve the AI.
Trident - A multipule layer persistant MMORTS where you can not only control your units, but jump into your units and control them directly. Features a commander mode where you have overall view of the world and can issue orders for the troops to follow.
This is a project to produce an automated system for the processing of turns and sending out turn receipts for the PBEM game Eveningstar. Currently in planning, Database is being created and Developers are being looked for - interested? Contact me.
Based on the once popular Blacknova Traders, White Nova System is a complete recode using custom template and DB layers. Currently working on recoding the whole BNT system and removing any unneeded DB calls and improving the speed of the script.
The Campaign Simulator is an attempt to statistically model and predict the outcome of an American presidential election; several users assume the roles of competitive candidates and inflict the repercussions of certain decisions on a GSS based dataset.
A ranktracker for the game Kings of Chaos. It will access the KoC page, grab the stats, and store it in the database. Users will be able to compare there rank to others, and see how good, or bad, they are doing. In heavy devellopment.
Clone of Wing Commander Armada, using and proving the Pi4x turn-based space strategy engine. Written in Python, using the Pygame library, designed to implement all functions of Armada while improving the interface and allowing extensions.
InteliPet is an Intelligent Virtual Pet Content Management System, including Shops, User-Shops, Pet Skills, and more. Requires only PHP & MySQL at this time. Currently we are building the CMS.
Skrupel User Game Administration is an add-on to the Turnbased Strategie Browsergame Skrupel (www.skrupel.de). SUGA provides a mean to Players for opening new Skrupelgames without bothering the serveradministrator.