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Vibes don’t ship, Retool does
Start from a prompt and build production-ready apps on your data—with security, permissions, and compliance built in.
Vibe coding tools create cool demos, but Retool helps you build software your company can actually use. Generate internal apps that connect directly to your data—deployed in your cloud with enterprise security from day one. Build dashboards, admin panels, and workflows with granular permissions already in place. Stop prototyping and ship on a platform that actually passes security review.
This project is a SuperWaba/Java based Space Strategy Game. Is is based on Master Of Orion (r) and has many similarities in play. The main target is Palm Pilot, though due to the cross platform nature of waba, it is possible to run it on PC
Java chess programm. Main goal is to develop an object orientated program with simple and well documented interfaces. A major point is how to handle endgame situations.
Torn Realm is a strategic play-by-e-mail game. I have recently decided not to make this an Open Source project. It will still be released, but without the Source, you can get FRG's source if interested.
An interface to an artificially intelligent agent for playing Magic: The Gathering by Wizards of the Coast. And one or more agents for static or adaptive playing of the game against other artificial or human players.
Foobase is intended to be a simple replacement for entering/viewing games of chess in chessbase databases. In the future, other database formats may be supported as well.
[Maintainer note: this project has been inactive since 2001] A simple clone of Masters of Orion. The first phase, due for an alpha release by mid-April, will be real-time and demonstrate only a small subset of the game's initial features.
Project repository for a java turn-based strategy game that will include components such as a client-server based network model, a sophisticated GUI, etc. This is a project largely intended for an academic game development class.
This project is a java video game started on summer 2007, by two french students from the INSA of Toulouse in Amsterdam, where they were doing an internship.
This project aim to provide a crowd movement simulation based on primitive human behaviours and emerging behaviours for research and educational purposes. The application (front-end) is generic and can be reused.