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Battle Star Wars TCG is a program to play the Star Wars trading card game online. It uses all the official trading cards from the Wizards of the Coast expansions and the IDC expansions. Eventually an AI will be built so you can play against the computer.
Great videogame!!! A trading card game (TCG) with creatures and spells. You play against the computer with rules enforcement. Over 400 cards to build your deck with, infinite playability. Java based, works on Windows, Linux, Mac, etc..
This software is a converter tool for the play-by-email game of "Darkness of Silverfalls". The computer generated reports are converted to a template based html file which is close to the original generated text report.
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This is a program being developed for the Winona State University Computer Science Club (csclub.winona.edu) to help keep students involved in the major through a programing contest. This is a 2d tile programing contest, including the tournament code.
Invade Earth is based on the popular game Risk 2210 A.D. by Avalon Hill.
Invade Earth features multiple rule sets, a versatile Map Editor, network support, saving and loading game states, and play against the computer.
NOTE: Currently, code in CVS may not be up-to-date. Contact admin if interested in the codebase. The latest version of the application is available at http://jonathancrosmer.com/software/invadeearth
You, a computer geek, work your way through college (Geek Community College-GCC), while battling hackers, improving your computer, staying up for days, and wardriving. Idea based on the game "The Life of a Geek."
Play Dominoes against the computer! Play a tile so that the ends add up to a multiple of 5 to get points! Watch out though-- the computer makes the best moves available to it! Operates in command line at present.
A working browser-based Space Game that demonstrates advanced concepts such as hexagonal navigation, vector visibility, and a message-based battle engine. Currently seeking a CVS release manager to distribute the code.
Wispi (WIrtschafts-SPIel) is a German only economy simulation game for one to ten players which can be human or computer players. Goal is to earn most money as an employee or a fabricant in a given time. Needs MS .NET 2.0 runtime library.
MechForce is the coolest shareware game on the Amiga (IMHO). It's a mixture of realtime and turn based strategy/tactic game based on BattleTech. This is an attempt to recreate this game with a lot of enhancements with the help of the Allegro library.
phpRPG is a multiplayer role playing game engine driven by PHP and MySQL, with aims to develop a web-based game engine which shares common qualities between multiple user dungeons (MUDs), paper & pen RPGs and computer RPGs.
Evening is a game engine based off of the open-sourced Quake 3 engine code. The Evning engine will have features like physics and per-pixel lighting and be perfect for commercial-quality game projects.
Generic Game Framework in eiFFel (G2F3) aims to simplify the development of two player zero sum strategy games by separating game specific code from reusable generic code. So far, abstract board games are best supported.
Countermoves joins non computer and computer game developers and players together to share and interact. Print and online GFDL publications are created. Print versions are offered at no cost via a Guerilla Distribution Method
Java Settlers is a web-based version of the board game Settlers of Catan written in Java. This client-server system supports multiple simultaneous games between people and computer-controlled opponents. Initially created as an AI research project.
BBalc is an open framework for the BloodBowl game.
This library provides chess-computer like functions such as analysing the game and generating/proposing actions. The modular design allows users to extend existing analyse modules to fit their needs.
This game will enable Succession War multiplayer play over a network. The game should be able to support about 30 players with full "Battle Command" capabilities.