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Vizzini is a Java game framework which provides common abstractions and interfaces to enable quick game development. Targeted areas include board games, arcade games, card games, and simulations.
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Hostile Takeover is a turn based tactical squad simulation game with multiplayer support. It is heavily inspired by X-COM: UFO Defense. Developed in Java using Java3D, HT will provide a fun game and a reference for developers.
This is a game of Scotland Yard, which has been coded in Java. The moves of Mr. X are made by the program, while the human player makes the detective moves. The game works fine on both Windows and Linux platforms.
Stars! Intelligence Assistant is a versatile tool for players of the classic 4X game "Stars!". Features processing of allies' P-reports, inferring planetary values from these, enables collaborative strategic planning, includes "guts" calculators.
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Solar Imperium is a evolved port of a old game named SOLAR REALMS ELITE. Now integrated with AJAX and AFLAX Visit http://www.solarimperium.com to try it.
A java Diplomacy program capable of resolving orders, with a dumb AI. Usable from either a GUI or a CLI. Was being rewritten in python, that stopped. Also includes a completely separate python version that supports star trek dip (variant bank st02)
JConquest is a interstellar turn-based multi-player computer strategy game! You, as a player, are the imperator of an interstellar empire. Your objects are the 4X (explore, expand, exploit, exterminate). JConquest is 100 % platform independant.
A Java based version of risk that will incorporate not only, single, hotseat and network multiplayer, but also configurable and programmable AI bots allowing you to pit your strategies against a computer.
The Java VGA-Planets Client is a Java based client for the Play-by-Email game VGA-Planets.
Though the project is inactive you can contact larsdam@gmail.com if you have questions for this client
Sometimes this page is archived at SF, so the source is not immediate available. You should try later since SF apparantly fetches it soon after a request.
A direct link to a source package: http://jvc-client.cvs.sourceforge.net/viewvc/jvc-client/?view=tar
This project aims to promote computer science. In the way of 'serious games', it will particularly help students to improve their computer skills. This project provides a framework to create space battles between AI.
Earl Engine moved to Google Code: http://earl.googlecode.com. BoardCalc is a separate, independent utility mobile application for Conflict of Heroes gamers. It's a probability calculator and dice replacement. NOTE:
A turn based strategy game influenced by Advanced Wars for Nintendo GBA. The aim of this project is to learn the Java language and to gain valuable experience working in a team.
UniVeCS is a generic vehicle combat turn-based game system simulating a broad range of vehicles from starships and giant robots to cars and tanks in both single player and networked multi-player modes.
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
ElferRaus (Elevens First) is a quite simple German card game played with four sets of 20 cards. This version is implemented in Java. As it takes about 80% chance, even the simple AI is fun to play.
Viking vs Greek is a multi player game similar to the game Tower Blaster. The game is written in Java and is meant to be played over network and against other human players.