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A central place for fans of the MOO3 game to (hopefully) coordinate and organize all of the current mod flavors that are floating around the forums / internet.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Our goal is creating an Open Source, freely distributable game env for designing and playing RTS and turn based games. Our engine will have 2D and 3D viewers. Maps will be 2D w/terrain but can link forming a larger simultaneous playing environment.
The project is an opengl 3d (3 level) chess game with an ai that plays against the user. It is written is C++ and uses tcl/tk. All of the code is nearly platform independent.
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On Sight is a multiplayer, turn based board game. Players try to convert all other players' units to their side by simultaneously seeing a unit and not be seen by it. This is like simple Laser Squad or Jagged Alliance. No weapons, all tactics!
An online form of diplomacy that emphasizes the social nature of the game through treaties, orgainzations and trust ratings.<br>This project has been suspended because a similar one exists at http://www.dipbounced.com I may restart this project.
Cast Iron Life is a simulation of the world at war from 1850 to 1950. It resembles, in order, Civilization, Axis and Allies and Master of Orion by simulating the strategic, tactical, political and technological choices during that period.
CWRUser is a collection of web services for the community of Case Western Reserve University (CWRU). It provides a single gathering place for people to find information about each other, discuss classes, play games, and more.
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Users are boats navigating in an aquatic battlefield, where the goal is to hit another ship with the ships artillery. Boats can be dynamically moved as the game progress so as to create a difficulty level.
You can view this game as a 3D naval version
A text-mode (curses) multiplayer game like Konquest (a turn based strategy; you send ships from planet to planet to conquer them). Has better interface usability (e.g. it already has an auto-send feature and save/load functionality).
Made in Israel.
Terra Ruina: Reclamation is a space based turn based stratagy game. You will be the ruler of an empire of one of the species that exists in the galaxy. You will colonize planets, trade with other species, build fleets, and destroy your enemy.
Galahad is a Java framework for the construction of multi-player card and board games of all types. Galahad will include network and AI play and will ultimately evolve into a set of vertical and horizontal frameworks.
is developed w. Kylix OE curr.; because Delphi PE's license is not GPL, Win is unsupp, though it should compile with VCL (Actual there's a VCL-tree, but it'll soon become obsolete. Maybe with FreeCLX it compiles. Linux needs more cute games.
Aim
My aim is to produce a wargame that is suitable to players who have not got much time. As such, PBEM came to mind, therefore also making it turn based strategy. I also particularly want to capture the confusion of battle field communications.
Thirty-One is a fun little game, where the user plays against the computer in a race to the number 31 (thirty one). Each selects a number until the aggregate equals 31. To also be extended to player versus player. Also, will hopefully gain a GUI.
Forgotten Destruction is a free real-time strategy game developed using the Simple DirectMedia Layer. It focuses on the conflict between an evil shadowy empire and human race with their nearby allies.
Imagine a football league composed of teams of orcs, goblins, elves, dwarves, humans ... As a trainer, you manage one of those teams and guide your players through the matches against other teams : hotseat, in net-based leagues etc.
Spatial Disruption is a Web based Strategy Warfare game. This project houses both Version 1(Perl, C++, and Flat text Files), and Version 2(PHP, Python, C++, and Various SQL databases). Our game already features a 2-D map, built-in alliances, and more!
"Final Fantasy" is my first 3D Engine/Project, I would recommend you go to my "Final Dream" project which is light years better than this one https://sourceforge.net/projects/final-dream/ OR see my current personal projects page http://www.facebook.com/relativegames (yes, still an FF fan if you ask :) )
Server-side framework to create cardgames of various types. Defines communication models, protocols, interfaces, accounting, data models and distribution mechanisms. Not covering concrete implementations nor clients to access concrete implementations.
Blue Shift is a turn-based MMOG designed to be playable in any, modern browser. The game stresses community as much as gameplay and implictly supports squads, factions and alliances. ** Project Suspended Temporarily Due To Real Life :)