MKGI Chess Club is a chess playing server with a pure Web interface. It features complete player profile management, full html email notification with embedded board display. It also includes an interface to match against chess engines such as gnuchess.
Deception (Open Card Game) - A two-player, simultaneous-turn card game with a high degree of customization. The game emphasizes creativity, fast gameplay, bluffing, strategy and tactics.
Multiplayer game based on the open free game http://www.fortressfigures.com/zombieplague/. Server implemented with twisted framework and client will use android
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Thousand Parsec is a framework for turn based 4 X's game (eXplore, eXpand, eXploit, eXterminate). Designed for long games, supporting massive universes and has an easily expanded tech tree.
HydraBall is a tongue-in-cheek Web 2.0 turn-based game where two teams hammer at each other for possession of a ball. Putting humour into a game has always been difficult, but worth it when you get there.
The Campaign Simulator is an attempt to statistically model and predict the outcome of an American presidential election; several users assume the roles of competitive candidates and inflict the repercussions of certain decisions on a GSS based dataset.
Condottieri is a web based, multiplayer game, inspired in Avalon Hill's classic "Machiavelli". The game is set in Renaissance Italy but it's easily adaptable to other scenarios and eras as long as the rules are like the ones in "Machiavelli".
CrystalNight is a web-based CGI game engine for a genre of game best described as "breeding" game. Meaning you, breed/train monsters/animals/etc. This is a game engine so the specifics for any game using it would need to be defined in the database.
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Times of Legend is a free browser based game where players battle each other to gain strength and power. The ToL Game Engine will be released here under the LGPL when development is complete. The game will be available soon at http://timesoflegend.com.
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.