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This is a mod for the game Civilization IV - Beyond the Sword.
More information on Civfanatics forum: http://forums.civfanatics.com/showthread.php?t=493730
PyMancala implements rules of the Mancala game, also called Awale. It can be played in different modes: human-human, human-computer or computer-computer. Different variants of the rules are implemented.
Several 'basic' strategies are proposed for the human to get an advice and for the computer. Many others can be added and compared to the already existing ones.
The BAT Mod is a graphic and interface mod for Civilization 4 - Beyond the Sword. It combines the popular BUG (unaltered gameplay) mod with Varietas Delectat and other graphic and artistic mods.
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Star Trek Mod II is a mod for Fraxis Games' Civ4 - Beyond the Sword.
Play Civ in the world of Star Trek!
*Requires CIivilization IV: Beyond the Sword
This is a BETA! Please help by submitting a bug report or feedback on the discussions page!
1.- Use primary elements (engine, gun, wheels, ...) to create basic units.
2.- Join different basic units to create your personalized divisions, battalions, companies ...
3.- Deploy your units an conquer the world.
UltraSandBox aim is led your personalize your faction at your wish, don't get restricted by hard coded designs.
Go for armored units, or maybe hordes of cheep infantry, or perhaps you prefer high trained commando teams, ....
UltraSandBox, at your wish.
The Computer Factory is a game where you have to manage a factory that assembles and sells computers. You have to manage your resources, find the best offers and hire the best workers to impose your company on the market.
The BUG Mod (Beyond the Sword Unaltered Gameplay) is a mod for the popular TBS game Civilization IV: Beyond the Sword. This mod adds many interface enhancements that aid game play without modifying the rules or providing hidden information.
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Thousand Parsec is a framework for turn based 4 X's game (eXplore, eXpand, eXploit, eXterminate). Designed for long games, supporting massive universes and has an easily expanded tech tree.
Play Dominoes against the computer! Play a tile so that the ends add up to a multiple of 5 to get points! Watch out though-- the computer makes the best moves available to it! Operates in command line at present.
Trident - A multipule layer persistant MMORTS where you can not only control your units, but jump into your units and control them directly. Features a commander mode where you have overall view of the world and can issue orders for the troops to follow.
Clone of Wing Commander Armada, using and proving the Pi4x turn-based space strategy engine. Written in Python, using the Pygame library, designed to implement all functions of Armada while improving the interface and allowing extensions.
CrystalNight is a web-based CGI game engine for a genre of game best described as "breeding" game. Meaning you, breed/train monsters/animals/etc. This is a game engine so the specifics for any game using it would need to be defined in the database.
An attempt to create an open source clone of the Total War series. View the wiki for this project: http://scratchpad.wikia.com/wiki/Dark_Ages:_Conquest Special thanks to Peter Arbor for his work on the Freeland Graphic Tilesets 2.0 for FreeCiv
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.
An AI player for VGA planets, utilizing the planets.nu API
This project serves two functions. It's primary function is to help teach myself Pyton. It's secondary function is to act as a computer AI player for an internet game, VGA Planets as implemented on VGA Planets Nu. The AI is modular, with pieces being implemented one at a time. Currently, VGAP Nu does not support uploading turn results, so actions and commands are printed out, and have to be executed by hand.