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Trek7 the original multiplayer network star trek game from the early-mid 70s. We are hoping to revive this classic (no, its not netrek/mtrek, not even close). hopefully the SF community can help port this to modern day networks.
Posts the Empire News and Power reports to Discord
Posts the Empire News and Power reports to Discord. Lets your users track the Empire activities outside the game and to make your game more exciting for new players.
Suite of utilities to make running a MekWars server on Linux easier
If you are running a MekWars server on Linux these tools can make your life easier. Includes tools to start your server at boot time and within 1 minute if it should crash, a backup maker, and a management console.
Generic Collectible Card Game is a multiplayer multiplatform implementation of a card game engine. The card game engine is designed to be of general purpose core for several modules each defining the game specific behaviour.
Cities of Apocalypse is a turn-based strategy game and is played with an HTML5-compliant web browser. The game is played asynchronously, meaning that the players can log in and order their troops any time within a given timespan (typically 12 hours).
This is a strategy game written in java, with earlier versions in perl. You must enter co-ordinates, to build up stacks, set up chain reactions and eventually annihilate the computer player
Day Trader is a Perl/PHP-based stock market game. The game is targeted at a "platform independent" audience. There are both shell and GUI versions planned for this simple game.
Gripes (generic roguelike integer programming equipment selector) is a program designed to help the players of Angband (and similar games) to find the optimal equipment to wear, using integer programming techniques.
Open-source attempt to write a themeable engine to play mafia-like games with over the irc network. Currently in beta, documentation pending. Functionality currently is limited to simple turn-based vote-killing, code under heavy work.
A Perl script which accepts a chess position (in the FEN format) as input and outputs POV-Ray source, which, when rendered by POV-Ray, produces a 3-D view of the chess position.
Roguelike engine in Perl with data-driven content, standard roguelike features, and curses UI. One game has been created with it, and a borg (automated player) is in the making.
This project aims to develop a Computerized Bot for playing the Warlocks game. It relies heavily on the stats generated by the Warlocks Archive project. The game and all rules can be found at http://games.ravenblack.net.
Project: design a new roguelike game incorporating ideas from the mind of the author, other roguelikes, and spoken
RPGs. It will be implemented in object-oriented Perl, using a modicrum of objects, a clean
design, and an emphasis on flexibility.
Aim
My aim is to produce a wargame that is suitable to players who have not got much time. As such, PBEM came to mind, therefore also making it turn based strategy. I also particularly want to capture the confusion of battle field communications.
Host Programm for a play-by-e-mail game. Generates turn reports for the players from their moves, which they send in via e-mail. The game is turn-based, and runs on a reactangular grid of regions. Every unit can have individual names and descriptions.
Gefallenes Reich is a web-based multiplayer game that hopes to grow into a fully-functional game which meets the satisfaction of both players and developers. BACK IN DEVELOPMENT!
Project Darkspace's aim is to develop and deploy a web statistics based multiplayer space strategy combat game, development is proceeding quickly and there are frequent updates,
The project is currently largely perl, some backends may be written in bot
Atlantis is Play By Email fantasy game originally written by Russel Wallace in 1993. Web Atlantis is www-based front end to the original Atlantis written in PHP and Perl.