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Trek7 the original multiplayer network star trek game from the early-mid 70s. We are hoping to revive this classic (no, its not netrek/mtrek, not even close). hopefully the SF community can help port this to modern day networks.
Suite of utilities to make running a MekWars server on Linux easier
If you are running a MekWars server on Linux these tools can make your life easier. Includes tools to start your server at boot time and within 1 minute if it should crash, a backup maker, and a management console.
Generic Collectible Card Game is a multiplayer multiplatform implementation of a card game engine. The card game engine is designed to be of general purpose core for several modules each defining the game specific behaviour.
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Cities of Apocalypse is a turn-based strategy game and is played with an HTML5-compliant web browser. The game is played asynchronously, meaning that the players can log in and order their troops any time within a given timespan (typically 12 hours).
This is a strategy game written in java, with earlier versions in perl. You must enter co-ordinates, to build up stacks, set up chain reactions and eventually annihilate the computer player
Day Trader is a Perl/PHP-based stock market game. The game is targeted at a "platform independent" audience. There are both shell and GUI versions planned for this simple game.
Gripes (generic roguelike integer programming equipment selector) is a program designed to help the players of Angband (and similar games) to find the optimal equipment to wear, using integer programming techniques.
Open-source attempt to write a themeable engine to play mafia-like games with over the irc network. Currently in beta, documentation pending. Functionality currently is limited to simple turn-based vote-killing, code under heavy work.
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A Perl script which accepts a chess position (in the FEN format) as input and outputs POV-Ray source, which, when rendered by POV-Ray, produces a 3-D view of the chess position.
Roguelike engine in Perl with data-driven content, standard roguelike features, and curses UI. One game has been created with it, and a borg (automated player) is in the making.
This project aims to develop a Computerized Bot for playing the Warlocks game. It relies heavily on the stats generated by the Warlocks Archive project. The game and all rules can be found at http://games.ravenblack.net.
Project: design a new roguelike game incorporating ideas from the mind of the author, other roguelikes, and spoken
RPGs. It will be implemented in object-oriented Perl, using a modicrum of objects, a clean
design, and an emphasis on flexibility.
web rpg, the webrpg main goal is to create a whole rts/rpg web based game, it will take his inspirations in old Ultima series and also greek history . (french \'new age\' at medieval ages will be used also for some background i
Aim
My aim is to produce a wargame that is suitable to players who have not got much time. As such, PBEM came to mind, therefore also making it turn based strategy. I also particularly want to capture the confusion of battle field communications.
Spatial Disruption is a Web based Strategy Warfare game. This project houses both Version 1(Perl, C++, and Flat text Files), and Version 2(PHP, Python, C++, and Various SQL databases). Our game already features a 2-D map, built-in alliances, and more!
Host Programm for a play-by-e-mail game. Generates turn reports for the players from their moves, which they send in via e-mail. The game is turn-based, and runs on a reactangular grid of regions. Every unit can have individual names and descriptions.
Gefallenes Reich is a web-based multiplayer game that hopes to grow into a fully-functional game which meets the satisfaction of both players and developers. BACK IN DEVELOPMENT!
Project Darkspace's aim is to develop and deploy a web statistics based multiplayer space strategy combat game, development is proceeding quickly and there are frequent updates,
The project is currently largely perl, some backends may be written in bot