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Trek7 the original multiplayer network star trek game from the early-mid 70s. We are hoping to revive this classic (no, its not netrek/mtrek, not even close). hopefully the SF community can help port this to modern day networks.
PyMancala implements rules of the Mancala game, also called Awale. It can be played in different modes: human-human, human-computer or computer-computer. Different variants of the rules are implemented.
Several 'basic' strategies are proposed for the human to get an advice and for the computer. Many others can be added and compared to the already existing ones.
A multiplayer RPG that connects as a psuedo server to an IRCD. Built in the tradition of old BBS Door games such as LORD (http://en.wikipedia.org/wiki/Legend_of_the_Red_Dragon). Forest fights add experience and gold needed to best your master (gain level
JustEmpire and TEmpire (Tiny Empire) are two Empire-derivative games based (very!) loosely on Walter Bright's original Empire concept (classicempire.com), using JustBasic (justbasic.com) and Borland Turbo C/C++ (bdn.borland.com/museum). Others possible.
JMill is the java-based game of "Nine Men's Morris".
This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment...
codeFight is a programming game in which your robot battles other robots in both a real-time and turn-based fashion. Robots can be written in any language which supports console input/output.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
Thoschel is a quizbot for the IRC. It's a german project, but that doesn't mean, that there won't be localized versions of this bot in future releases. Planned are english, french and spanish releases.
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.