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Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
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FreeCol is a turn-based strategy game based on the old game Colonization, and similar to Civilization. The objective of the game is to create an independent nation. You start with only a few colonists defying the stormy seas in their search for new land. Will you guide them on the Colonization of a New World?
The last stable version release can be found here:
https://sourceforge.net/projects/freecol/files/latest/download
The latest test pre-release of the next version can be found...
A J2ME MIDlet implementing a Portable Chess Board to run on a Java enabled Cell Phone. In order to download the binaries and/or the source files please follow the Files->MobileChessBoard link above.
Crawl websites, sync to vector databases, and power RAG applications. Pre-built integrations for LLM pipelines and AI assistants.
Build data pipelines that feed your AI models and agents without managing infrastructure. Crawl any website, transform content, and push directly to your preferred vector store. Use 10,000+ tools for RAG applications, AI assistants, and real-time knowledge bases. Monitor site changes, trigger workflows on new data, and keep your AIs fed with fresh, structured information. Cloud-native, API-first, and free to start until you need to scale.
ARM64 Debian (especially for the Raspberry PI) build of BFW.
This project provides a deb package of The Battle for Wesnoth for the arm64 architecture, this is particularly useful for the Raspberry Pi.
⚠ Stable versions have even version numbers e.g. 1.16.x, and development versions have odd numbers e.g. 1.17.x.
New (and veteran) players are advised to choose the stable version instead.⚠
Look files tab for the installation instructions.
The AutoHost Client is a program to automate the interactions with the Stars! AutoHost web site, as well as some other common actions such as making backups of turn files, launching Stars!, and dumping fleet and planet reports.
Solaris Skunk Werks is a tool used to design Battlemechs for use with the Classic Battletech wargame. Data Files are available at www.solarisskunkwerks.com
C4me aims to provide a convenient way of editing XML files (and, in a distant future, even more modding-related files) for modifications for Sid Meier's Civilization 4. It's now in its infancy and not really usable - join and help changing that!
A virtual network-ready game table for 4th edition Dungeons and Dragons, which reads character and monster files from the dnd Insider tools (Character Builder and Adventure Tools)
A GUI application for managing Empire: Total War pack files. Features: * adding, deleting, extracting, and replacing of files * changing between different pack types (boot/release/patch/movie)
The aim of Solmyr is to manage H3M map files of the game 'Heroes of Might and Magic III' (3DO Company, 1999). Lot of such maps can be found on the web and sorting them is not easy. Solmyr intends to filter your maps according to several criterions.
Starmapper is a maping utility that can read a map of "nodes", some files with "reports" and draw some pretty pictures. Originally for Stars! game, now it's Stars! and beyond! (you can make your own data model and plug it in)
Beggar is a roguelike game with graphical tiles. The game accepts XML and CSV input files and is written in Java for portability. The hope is to make this rogue robust enough to continually create new and better content. Long live the rogue type genre!
QUB is an electronic front-end for playing wargame/boardgame-style games on your computer using graphics files for pieces and game boards. QUB stands apart from other software of it's type, however... it's different.
Spatial Disruption is a Web based Strategy Warfare game. This project houses both Version 1(Perl, C++, and Flat text Files), and Version 2(PHP, Python, C++, and Various SQL databases). Our game already features a 2-D map, built-in alliances, and more!
The Freya Game Engine is a cross platform Java API for writing multiplayer turn based games. The engine produces XML turn descriptions based on XML command files and XML data dictionaries.
This game is a Mac OS X/Cocoa/Java game which allows two players to build parties - and then "duel" it out. Parties/characters are defined by XML files - the result of the duel is dependent on abilities/tactics/strategies.
Robo Rally Boardgame clone written in Qt (single/multiplayer)
Bot Race will be a clone of the famous Robo Rally board game.
Featuring:
* animated boards
* network games
* solo games against a KI
* editor to create your own boards
* fully theme able with Svg files