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VASSAL is a game engine for creating electronic versions of traditional board and card games. It provides support for game piece rendering and interaction, and supports play by email or over a live connection.
Generic Collectible Card Game is a multiplayer multiplatform implementation of a card game engine. The card game engine is designed to be of general purpose core for several modules each defining the game specific behaviour.
UPDATE:
Load the Release package and the single new JPortal.jar file.
After installing - copy the new jar over the one installed!
This is important, otherwise graphics can not be imported properly!
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JPortal version 1.3 is released!
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Archivist is a program for "Magic the Gathering".
Archivist allows you to create Magic Decks for Mindless Automaton and Apprentice. You can manage your private card collection and multiple decks. Rich analysis tools help you to improve your deck.
Archivist 2 is the latest version build for Windows Systems using the .NET Framework.
Download as archive or self extracting archive. No installation required!
CODE moved to GitHub - https://github.com/spech66/archivist
The syBR Engine is a multi-platform game engine written using C++. It's aim is to extensively use plugins in order to allow easy implementation of new engine parts (such as various sound API, new GUI widgets...).
Vizzini is a Java game framework which provides common abstractions and interfaces to enable quick game development. Targeted areas include board games, arcade games, card games, and simulations.
Vesuvan Doppelganger is a feature-rich option for those looking to play collectible card games (CCGs) over an internet connection. Vesuvan will initially only support Magic: The Gathering, with a Scrollrack-based protocol, but will add to its support.
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Deception (Open Card Game) - A two-player, simultaneous-turn card game with a high degree of customization. The game emphasizes creativity, fast gameplay, bluffing, strategy and tactics.
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
Battle Star Wars TCG is a program to play the Star Wars trading card game online. It uses all the official trading cards from the Wizards of the Coast expansions and the IDC expansions. Eventually an AI will be built so you can play against the computer.
ElferRaus (Elevens First) is a quite simple German card game played with four sets of 20 cards. This version is implemented in Java. As it takes about 80% chance, even the simple AI is fun to play.
A Java project implementing a Trivia board game.
The trivia game is a multi player strategy game, which is written as a part of a course of software development in java in Tel Aviv university.
Great videogame!!! A trading card game (TCG) with creatures and spells. You play against the computer with rules enforcement. Over 400 cards to build your deck with, infinite playability. Java based, works on Windows, Linux, Mac, etc..
Magic:The Gathering over LAN or Internet, alone or against another player (need IP of your opponent). The program is the judge : you play with the true rules. Firemox can also emulate another TBS. Written in Java, works on Mac, Windows and Linux.
CTF Droids is a online multiplayer game based heavily on roborally, the 1994 board game created by Wizards of the Coast. The object of the game is to program your robot to reach flags before your opponents.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
A virtual tabletop for playing trading card games against other players
over a network. Designed for playing Magic the Gathering, like the
Windows program Apprentice.