Showing 7 open source projects for "capture"

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  • 1
    Calculates victory odds for battles in Axis and Allies 1940 Edition. It takes into account the newly added units and rules in this release of the board game. Displays win/loss/tie percentages, IPC cost/loss, and remaining units. Requires Java https://blog.henrypoon.com/blog/2010/12/24/axis-and-allies-1940-battle-calculatorsimulator/
    Downloads: 1 This Week
    Last Update:
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  • 2
    The syBR Engine is a multi-platform game engine written using C++. It's aim is to extensively use plugins in order to allow easy implementation of new engine parts (such as various sound API, new GUI widgets...).
    Downloads: 0 This Week
    Last Update:
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  • 3
    CloneBall is multiplayer strategic game. Players add dots to fields in grid. When in the field are 4 dots, on next addition, field will explode to the sides and capture nearby fields. Game goal is to capture all opponets fields.
    Downloads: 0 This Week
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  • 4
    jFlagCap is a 2D overhead capture the flag game written in Java.
    Downloads: 0 This Week
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  • 5
    RoboTournament is a RoboRally inspired game where players program their robots to vanquish their opponents. RoboTournament features: Multiple Game Types: Death Match, Rally, and Capture The Flag Multi-Player through TCP/IP Six weapons including
    Downloads: 0 This Week
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  • 6
    A project to dissect the game about the alien menace that has unfortunatly become Abandonware--as well as a really bad arcade game. We are researching X-Com. We can do it, we have the technology to build it bigger, faster, and more slimey.
    Downloads: 0 This Week
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  • 7
    Aim My aim is to produce a wargame that is suitable to players who have not got much time. As such, PBEM came to mind, therefore also making it turn based strategy. I also particularly want to capture the confusion of battle field communications.
    Downloads: 0 This Week
    Last Update:
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