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...The files "mirkelam_tavla.mp3" and "mirkelam_win.mp3," converted from MIDI files, are processed fake versions of clipped audio from the song "Tavla (backgammon)" by Turkish pop artist Mirkelam.
The game mimics the traditional backgammon game. The game engine consists of a main Python code (tavla.py) and two auxiliary AI files. These AI files are essentially simple Python scripts containing decision-making mechanisms. They can roll dice and randomly decide what to do by determining the positions of the pieces. Then they make their moves.
This program was completed through human effort and artificial intelligence support.
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JSettlers2 is a web-based version of the board game Settlers of Catan written in Java. This client-server system supports multiple simultaneous games between people and/or AI bots. Originally written by Robert S Thomas as an AI dissertation (http://sourceforge.net/projects/jsettlers).
The active source code is hosted at https://github.com/jdmonin/JSettlers2 including full history; the sourceforge CVS is historical up to 2012-09-28.
A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
Anarchonomy is a Java application simulating AIagent based production, consumption, trade and force with a minimum of economic assumptions, letting users create and change their own rule and scenario sets.
The project is an opengl 3d (3 level) chess game with an ai that plays against the user. It is written is C++ and uses tcl/tk. All of the code is nearly platform independent.
An interface to an artificially intelligent agent for playing Magic: The Gathering by Wizards of the Coast. And one or more agents for static or adaptive playing of the game against other artificial or human players.