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[Maintainer note: this project has been inactive since 2001] A simple clone of Masters of Orion. The first phase, due for an alpha release by mid-April, will be real-time and demonstrate only a small subset of the game's initial features.
This little tool reads various GO-formats (starting with SGF-parser) and will write a POV (Persistance of Vision) - file. The file can be rendered using POV, so the resulting image will be a high-res raytraced go-board.
Sidereal Conquest is a GPL opensource "engine" for creating 4X turn-based galactic strategy games designed in the grand tradition of "MOO2", "Stars!" and "Space Empires IV". It is pure Rebol (www.rebol.com) lending to it's platform independence.
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SZChess will be suite of chess applications covering every aspect of chess using computers. The development will be carried out in Java to ensure maximum portability.
The GTK+ hexmap widget can be used for displaying and manipulating hexmaps in various computer games. It will handle background pixmaps, hexagon grids, and translation of button presses to hex coordinates. And maybe more features.
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Bluff is a multiplayer dice game, based on skill, luck, and on being unpredictable.
Two frontends (terminal window and network) are already available for the game engine; "nicer" frontends and better AI will be added in the future.
linib is Linux Nibbles. This is different from other nibble games, In
this game you dont have any specific target, all you have to do is
just move around the screen without hitting any of the static and
dynamic blocks on your way and make the scoring p
Warboid World is a turn-based, multi-player, play by e-mail/web strategy game. It is based upon the original Play By Mail game run by Peter Read of Dynamic Games. Players battle using various types of robots in a futuristic world.
Cyberbox is an excellent puzzle game. It is similar to but more complex (and more interesting :) than Sokoban. The Cyberbox Project has produced a Linux-playable clone of this ca. 1992 DOS game and is polishing it for noncommercial release. Now with
Othello program written in Qt. It's design makes it easy to extend the computer player and human player interface. It currently has 6 different computer players ranging from completely random to tree search with Alpha-Beta pruning.
Imperium is a game of intergalactic conquest and exploration
Imperium is a multi-user networked Empire-like strategy game set in deep space. Features programable ships, inter-player trade, more. There also is a XForms based GUI client, and plans for a Win32 client.
GitHub link: https://github.com/fstltna/Imperium
A remake of the classic turn-based strategy fantasy game, Master of Magic. With a better emphasive on heroes and tactical combat, plus expanded political and diplomatic options, better town/empire management and multiplayer support. Ported to all platform
Project Hommes is an attempt to create a Heroes of Might & Magic look-and-feelalike game with nice graphics for Linux. It differs from the original in the way turns are done: You send a command file to a host which calculates the next turn ('PBEM').
The game LinColony is a "clean room" implementation of a shareware game I found on the net.
The objective of the game is to occupy the most squares on a board, achieved by placing pieces on the board or capturing the enemies pieces.