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The game LinColony is a "clean room" implementation of a shareware game I found on the net.
The objective of the game is to occupy the most squares on a board, achieved by placing pieces on the board or capturing the enemies pieces.
WAR is a turn based client/server networked X11/Linux 3D strategy game (wow - buzzwords!). Think Warhammer 40.000 Epic Space Marine battles, and you will know what to expect. ***PROJECT DEAD*** I might pick this up again later, but not likely
GOX is a learning Naughts-and-Crosses (a.k.a. Tic Tac Toe) for GNOME. The
program starts off as a very weak player. It learns from its mistakes, and
eventually plays well.
Intended for young children who would be frustrated by a perfect player.
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Mulit Deviania is a clone of Devana. A Browser Stragegy game. Original game https://sourceforge.net/projects/devana/ Focus is on bugfixes, security and scaling.
Free implementation of the famous C64 game M.U.L.E.
The intend is to preserve the gameplay as close as possible to the original, but incorporating new graphics and sounds.
Project repository for a java turn-based strategy game that will include components such as a client-server based network model, a sophisticated GUI, etc. This is a project largely intended for an academic game development class.
EXCOM stands for EXtensible Combat Open Modeller, and is a game engine inspired by the old UFO and XCOM games of the 1990s. EXCOM aims to be flexible and democratic in its approach, and is a fork from UFO:AI supported on MS Windows, MacOS X, and Linux.
Robo Rally Boardgame clone written in Qt (single/multiplayer)
Bot Race will be a clone of the famous Robo Rally board game.
Featuring:
* animated boards
* network games
* solo games against a KI
* editor to create your own boards
* fully theme able with Svg files
SIMOSS is the working title for a web-based multiplayer simulation and strategy game played using a browser. The game resolves around a simcity like "Base". Each "Base" has a "Hero" that can conquer and explore. Players can trade and form alliances
Master Of Free Orion is an attempt to make a 3X space game that conforms rigorously to the concepts of XP and TDD. Success will be measured not only in terms of the end product, but the process.