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A working browser-based Space Game that demonstrates advanced concepts such as hexagonal navigation, vector visibility, and a message-based battle engine. Currently seeking a CVS release manager to distribute the code.
MechForce is the coolest shareware game on the Amiga (IMHO). It's a mixture of realtime and turn based strategy/tactic game based on BattleTech. This is an attempt to recreate this game with a lot of enhancements with the help of the Allegro library.
phpRPG is a multiplayer role playing game engine driven by PHP and MySQL, with aims to develop a web-based game engine which shares common qualities between multiple user dungeons (MUDs), paper & pen RPGs and computer RPGs.
This is a player vs. computer game.It is an adpatation of a paper pencil game in which two players, alternatively, join the dots in a grid. The player who makes the maximum number of boxes at completion is the winner.
Evening is a game engine based off of the open-sourced Quake 3 engine code. The Evning engine will have features like physics and per-pixel lighting and be perfect for commercial-quality game projects.
Generic Game Framework in eiFFel (G2F3) aims to simplify the development of two player zero sum strategy games by separating game specific code from reusable generic code. So far, abstract board games are best supported.
Countermoves joins non computer and computer game developers and players together to share and interact. Print and online GFDL publications are created. Print versions are offered at no cost via a Guerilla Distribution Method
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Java Settlers is a web-based version of the board game Settlers of Catan written in Java. This client-server system supports multiple simultaneous games between people and computer-controlled opponents. Initially created as an AI research project.
BBalc is an open framework for the BloodBowl game.
This library provides chess-computer like functions such as analysing the game and generating/proposing actions. The modular design allows users to extend existing analyse modules to fit their needs.
This game will enable Succession War multiplayer play over a network. The game should be able to support about 30 players with full "Battle Command" capabilities.
TitanGS Itself is not a game, but a combat calculator. The game consists of printable game pieces. In the future it will all be on computer. The pieces come bundled here on sourceforge. TitanGS is not yet "Fun", but it is getting there.
The BoardGame Tool offers an easy, XML driven interface to implementing boardgames on the computer, with automatic network play, artificial intelligence and robot possibilities. Game rules are encoded in easy-to-learn embedded Python.
Joy Of Hex is a hex-map based strategy war game modelled on old-style board games. The game works in a planning-execution sequence. Opponents are computer AI, local human and a human by email.
It's a board game using SDL. You can play with two players or you can play alone against the
computer.
The goal of the game is quite simply to block the adversary by destroying the cases which surrounds it without being made block before. For that with
Sulk is a computer version of one of Games Workshop's most perfectly conceived games, Space Hulk first edition. Play on a hotseat, against AI Genestealers, or (planned) over the internet.
CINAG is an UCI computer chess engine. This is a module which thinks about the game and try to find the best move for each position. Our goal is to create a quite strong opponent by using state of the art AI technics.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
QUB is an electronic front-end for playing wargame/boardgame-style games on your computer using graphics files for pieces and game boards. QUB stands apart from other software of it's type, however... it's different.
The project is an opengl 3d (3 level) chess game with an ai that plays against the user. It is written is C++ and uses tcl/tk. All of the code is nearly platform independent.
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.