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This project has been split into 2 separate projects, see sf.net projects pbemengine for the PBEM Engine, and ovoronslegacy for the Ovoron's Legacy ruleset
A game engine, written in java, intended to be customizable and portable. It uses Groovy (and probably other scripting languages supported by the JVM) to reproduce behavior of tabletop and miniature games, like Warhammer 40K (TM). PROJECT NOT
Ng is a 100% Java Roguelike game engine that supports single and massive multiplayer games. SimpleGame is a prototype game that demonstrates most features of the engine and is included in all releases of Ng.
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Ephemera is a pseudo-real-time based button smashing strategy game. It is designed to be played as a purely multi-player game. It has a minimal set of rules. It is FUN!
Joint Maneuvers is an implementation of Avalon Hill's Diplomacy, playable with other players over the network, with a rich 3D interface and a server that knows the rules.
Eleconics is a Java-based cross-platform multiplayer only strategy game. Players create fleets of customized ships and control them in an fully 3D environment powered by the Xith3D engine. Players will compete through email, TCP/IP and "hotseat" methods.
JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
It's a modern take on desktop management that can be scaled as per organizational needs.
Desktop Central is a unified endpoint management (UEM) solution that helps in managing servers, laptops, desktops, smartphones, and tablets from a central location.
Dragon's Feather is a role playing game in development that aims to combine the features
of the classical japanese RPGs (like Zelda) and the rising simulators (like Princess Maker)
with a powerful turn-based combat engine (in the fashion of X-Com).
JIsoMan is an isometric game engine written in java. It has line-of-sight, entity & terrain objects, and a tilemap and wallmap. It also has a design mode to graphically design isometric maps.
A turn-based tactics engine for online grid-based warfare. Create your own rules, units and terrain in minutes. Custom maps, and support for randomly-generated ones. PHP/SQL, so all players and map-makers require is a web browser.
RTS game engine contributions to Stratagus. RPG mode, first-person mode, underground areas and more are planned. A distribution of Stratagus with the contributions compiled in will also be released here.
The groupname \\\"platzt-angst\\\" combines two bigger projects to one. At first we want to create a java based engine for game development. At second we want to create a MoO like game called \\\"Open.Orion\\\" which uses our \\\"confusion.engine\\\".
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
The Freya Game Engine is a cross platform Java API for writing multiplayer turn based games. The engine produces XML turn descriptions based on XML command files and XML data dictionaries.
GEMpire is a free, multiplayer, client/server, Empire game written in java, similar in basic concept to Empire Deluxe. It has been written to allow the rules of empire to be altered to explore interesting variations. Because of its client/server archite