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Thousand Parsec is a framework for turn based 4 X's game (eXplore, eXpand, eXploit, eXterminate). Designed for long games, supporting massive universes and has an easily expanded tech tree.
Javascript platform for tile map based single/multiplayer games with both off-line and server-based play modes. Try it out right away at http://tilescape.hg.sf.net/hgweb/tilescape/raw-file/tip/js/game.html
A platform which hosts battles between Fruit War robots - special java programs. The platform accepts source code as robot, and ranks all robots according to battle result. This project has been totally refined and is now hosted at http://robotypo.appspot.com
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PyBEM is a simple project: Python. Play by Email. That's it :)
We're providing tools to help people create and run their own turn-based strategy games via email, in a language that's simple to learn, and using a system that's easy to modify.
Armies is basically a turn based strategy game. It has simple and well designed rules. In addition, rules are predictable. This means that nothing depends of random behavior while you are playing the game.
One of the original update-driven multi-player 4X client-server Internet-wide text-based games. Expand your empire and exterminate your opponents as you explore the galaxy and exploit its many resources.
Fantasy Hockey Tools is an add-on for commissioners of simulated fantasy hockey leagues. It was initially developed for the FHL simulator, but may be adapted to work with other simulators during this Open Source project
EtherStrategy is a space-based strategy and simulation game that implements: a fully 3D universe; realistic physics; complex social, civic, and technological aspects of governance; advanced, learning artificial intelligences; and hopefully great funitude
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JustEmpire and TEmpire (Tiny Empire) are two Empire-derivative games based (very!) loosely on Walter Bright's original Empire concept (classicempire.com), using JustBasic (justbasic.com) and Borland Turbo C/C++ (bdn.borland.com/museum). Others possible.
The Ability Driven Strategy Game Libary is a project which aims to provide a flexible datastructure that can be used to represent a variety of environments and objects.
Condottieri is a web based, multiplayer game, inspired in Avalon Hill's classic "Machiavelli". The game is set in Renaissance Italy but it's easily adaptable to other scenarios and eras as long as the rules are like the ones in "Machiavelli".
Command-line (Terminal) version of Rogue for Mac OS X using its default curses library. Archive includes both a UNIX makefile and a Project Builder project file to build the application. Explore dungeons! Collect gold! Fight monsters (and boredom!)
After Planetarion became P2P (Pay to Play) - I wanted to make the game (or similar to it, with new ideas) in pure mIRC Scripting. Featuring both client and server, so it's easy to set up a game and invite your friends. Singeplayer will be supported
'cxtable' (stands for Cyber-X-Table, but I prefer xTable when referring to it) aims at creating a peer-to-peer-ISH network to be used primarily as the "Card Table" for old-time roleplaying in a new-time world...
This little tool reads various GO-formats (starting with SGF-parser) and will write a POV (Persistance of Vision) - file. The file can be rendered using POV, so the resulting image will be a high-res raytraced go-board.
Project Hommes is an attempt to create a Heroes of Might & Magic look-and-feelalike game with nice graphics for Linux. It differs from the original in the way turns are done: You send a command file to a host which calculates the next turn ('PBEM').
This project's aim is to create a turn-based strategic figurine game, like Warhammer (TM). One emphasized goal is to generate automagically as much code as possible, in order to keep modifications minimal when adding functionalities.
Little Cyber Wars (LCW) is a computer program that
allows one to play his favorite miniatures game on the
internet, either connected live, or it’s also playable
through email.
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.