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...This client-server system supports multiple simultaneous games between people and/or AI bots. Originally written by Robert S Thomas as an AI dissertation (http://sourceforge.net/projects/jsettlers).
The active sourcecode is hosted at https://github.com/jdmonin/JSettlers2 including full history; the sourceforge CVS is historical up to 2012-09-28.
Java Open Chess is a project written in Java in NetBeans IDE. There is possibility to play for 2 players on local computers and via network connection. There is also an option to play versus quite weak computer oponent. Stronger computer oponens will be implemented soon.
ATTENTION: Requires Java 1.8 or higher!
OpenQuest is a computer game conversion of the board game HeroQuest.
OpenQuest is a computer game conversion of the board game HeroQuest. The play supports Multiplayer as well as Singleplayer. The representation takes place in a isometric view (like e.g. Transport Tycoon, UFO - Enemy Unknown, etc.).
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Clippers is a board game designed by Alan R Moon that is an abstract island connection game based on clipper ships and the south pacific. This computer version is written in Java 1.5 and includes AI players.
A 2D-Chess with many features, such as a multiplayer server and many others. It will also show you all movement possibilites you have. Playing against Computer is in development
UPDATE:
Load the Release package and the single new JPortal.jar file.
After installing - copy the new jar over the one installed!
This is important, otherwise graphics can not be imported properly!
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JPortal version 1.3 is released!
Canis Minor strives to create a battle engine for a strategic and fun to play computer game. The battles/fights in the game are turn based. All sets of rules are defined as part of the project. Players will be able to battle each other or an AI. At first the engine will be text-based 1vs1 fights. Later we will switch to a graphical engine.
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A computer version of the World War 2 tactical boardgame "Squad Leader" originally published by The Avalon Hill Games Company. Play any scenario against anyone around the world!
...It will only run on your phone or an Android emulator.
To download the application for installing on your phone, please download the *.apk file. To download the sourcecode for compiling on your computer, please download the *.zip file.
This is a strategy game written in java, with earlier versions in perl. You must enter co-ordinates, to build up stacks, set up chain reactions and eventually annihilate the computer player
An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
A turn-based, 4X strategy game with some real-time tactical and also role playing aspects. I've been planning this game on paper for years and am now starting to code (Jan. '11)
NetRisk GWT allows anyone to play a full game of Risk with up to 8 players from any Javascript enabled browser. Bases on the code of NetRisk 2.0 (https://sourceforge.net/projects/netrisk/) Demo: http://www.netrisk-online.de/
JConquest is a interstellar turn-based multi-player computer strategy game! You, as a player, are the imperator of an interstellar empire. Your objects are the 4X (explore, expand, exploit, exterminate). JConquest is 100 % platform independant.
A Java based version of risk that will incorporate not only, single, hotseat and network multiplayer, but also configurable and programmable AI bots allowing you to pit your strategies against a computer.
This project aims to promote computer science. In the way of 'serious games', it will particularly help students to improve their computer skills. This project provides a framework to create space battles between AI.
Earl Engine moved to Google Code: http://earl.googlecode.com. BoardCalc is a separate, independent utility mobile application for Conflict of Heroes gamers. It's a probability calculator and dice replacement. NOTE:
A platform which hosts battles between Fruit War robots - special java programs. The platform accepts sourcecode as robot, and ranks all robots according to battle result. This project has been totally refined and is now hosted at http://robotypo.appspot.com
This is a computer version of the ever popular game of Ludo created in java . It has multiple human player capability in the same interface along with computer player capability and onLAN and online multiplayer capabilities .