A Java-based tactical RPG created for a high school project.
...It makes use of an XML database which can be modified by users to create new content such as maps, units, weapons, items, and armor. The XML parsing and serializing methods employed by the game engine make use of both the XOM (http://www.xom.nu/) and XStream (http://xstream.codehaus.org/index.html) open source Java XML libraries.
...You can control a wizard, fighter, thief, cleric or a whole party of these and pit them against a dungeon master or other characters/parties.
You can also take up the role as dungeon master and spawn enemies, traps and do other nasty tricks to make life of the characters as difficult as possible.
RandMAX - helps manage Your resources in an VGA Planets PBEM.
project aim ist to make it portable.
1. to C/C++ or 2. Java
Currently a new RandMAX is beeing designed by Carsten Vogt
c.vogt AT hamburg DOT de
(platform Windows, programming with Bo
Starmapper is a maping utility that can read a map of "nodes", some files with "reports" and draw some pretty pictures. Originally for Stars! game, now it's Stars! and beyond! (you can make your own data model and plug it in)
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A map editor for Civilization 4. It is designed to make creating static maps' basic features much simpler. The first public version features cut-copy-paste, and optional conveniences like: Auto coastline, auto latitiude climate, and more
Beggar is a roguelike game with graphical tiles. The game accepts XML and CSV input files and is written in Java for portability. The hope is to make this rogue robust enough to continually create new and better content. Long live the rogue type genre!
freecity will be a city simulation game with high flexibility and combining features from other similiar games. Currently in pre-alpha, but if you can program (or, even better, make graphics) please have a look in our subversion-readme.
A Settlers of Catan version for MIDP 1.0 mobile devices, with a colour interface.
A continuation of mobilecatan project which seems dead. The goal is to make it working on all colour phones and provide an AI player.
Round based, noninteractive, ai-scriptable strategic game. Players can make ai-scripts for vehicles (tank, jeep...), and the system play the game with scripts. AI-script can write in JavaScript. The game has a pure functional graphics.
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Project Legend of Aros (LoA) is a project designed to make a unique turn based rpg. The game would have a medieval setting and features unique to a turn based game. Features include an in-depth charactor building making each character unique through th
Torn Realm is a strategic play-by-e-mail game. I have recently decided not to make this an Open Source project. It will still be released, but without the Source, you can get FRG's source if interested.
Java Swing implementation of John E Dell\'s old game of narcotics commerce. Make large sums of money by buying and selling drugs over a chosen period of time.
Master Of Free Orion is an attempt to make a 3X space game that conforms rigorously to the concepts of XP and TDD. Success will be measured not only in terms of the end product, but the process.
...Just another java-chess-game. It is intended to have as many different
clients for the game in order to be something like a big opensource-tutorial
for building different clients and make it possible to interact between them.
The goal of Space Trader is to make money by buying and selling various kinds of trade goods, upgrading your ship, and eventually buying your own small moon to retire on.
You are a gladiator trying to survive and gain your freedom, once that is done, you will try to make as much money as possible and gain fame. Game is a turn based strategy RPG. Coding will be done in Java.
A desktop lifestyle change simulation. What if there were a collapse of infrastructure? How well would your lifestyle hold up? What changes can you realistically make to your life so that your household is resilient in the face of catastrophe?