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...Centurion, Leviathan, Prefect and Interceptor.
There is provision for Circus Imperium but no effort has been spent on this system as yet. The games can currently only be played with human opponents.
AIs for the different games are being worked on but they are time consuming.
SJCE - Strong Java Chess Engines, free portable cross-platform graphical chess game, 100%-pure Java. Support with including many best free/open-source java xboard/uci chess engines. It is possible to play both White and Black. It is possible to play Human to Human, Human vs Engine, Engine vs Engine. Simple and intuitive GUI - Graphical User Interface. Tested on Windows/Linux.
Need jre1.8 - https://www.oracle.com/java/technologies/javase/javase8-archive-downloads.html.
Source - https://github.com/harp077/sjce
If you like this - put a star on https://github.com/harp077/sjce/ for support project please.
From the creator of MKGI Chess Club comes this next generation chess club. Completely re-written from scratch on the latest software frameworks, it features: social networks connection, scalable data storage, stunning graphics and much more to come.
This project has two parts:
- A Java Chess library containing board models, rules and PGN format management
- A complete Chess web application based on the core Java library
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This is a game of Scotland Yard, which has been coded in Java. The moves of Mr. X are made by the program, while the human player makes the detective moves. The game works fine on both Windows and Linux platforms.
This is a computer version of the ever popular game of Ludo created in java . It has multiple human player capability in the same interface along with computer player capability and onLAN and online multiplayer capabilities .
Viking vs Greek is a multi player game similar to the game Tower Blaster. The game is written in Java and is meant to be played over network and against other human players.
An interface to an artificially intelligent agent for playing Magic: The Gathering by Wizards of the Coast. And one or more agents for static or adaptive playing of the game against other artificial or human players.
NetColony is a political simulation game focussing on colonial development. A range of human affairs is covered in the game: war, economics, crime, science, etc. Players manage Interests, each being a political force with a special Agenda to fulfill.
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This project aim to provide a crowd movement simulation based on primitive human behaviours and emerging behaviours for research and educational purposes. The application (front-end) is generic and can be reused.