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A game engine, written in java, intended to be customizable and portable. It uses Groovy (and probably other scripting languages supported by the JVM) to reproduce behavior of tabletop and miniature games, like Warhammer 40K (TM). PROJECT NOT
This is a project to produce an automated system for the processing of turns and sending out turn receipts for the PBEM game Eveningstar. Currently in planning, Database is being created and Developers are being looked for - interested? Contact me.
Turn-based multi-player strategy game. The player will control all the aspects of a nation (political, economic, social, military…). It will also be possible to create new scenarios based in almost any world/epoch.
Eleconics is a Java-based cross-platform multiplayer only strategy game. Players create fleets of customized ships and control them in an fully 3D environment powered by the Xith3D engine. Players will compete through email, TCP/IP and "hotseat" methods.
Ba-Fo-Ma is a platform independent battle force manager for any collectable miniature war game. Ba-Fo-Ma will aid in the cataloging of owned miniatures and the creation of organisational lists for use in game battles.
Solium is a multiplayer turn based strategy game written in java. You must take your small starting empire of one planet and expand and grow across space. Manage your economy, defend your holdings, and use your fleets to conquer your friends.
Galaxy Master Official Viewer is a graphical frontend for Galaxy Master, a running science fiction play by mail game. Galaxy Master Official Viewer will be written in Java under GNU General Public License (GPL).
Foobase is intended to be a simple replacement for entering/viewing games of chess in chessbase databases. In the future, other database formats may be supported as well.
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.
This project aim to provide a crowd movement simulation based on primitive human behaviours and emerging behaviours for research and educational purposes. The application (front-end) is generic and can be reused.