Showing 373 open source projects for "linux-abi"

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  • 1
    Grimoire is a project aimed at providing a set of tools for players of the game "Magic: The Gathering". The tools will help players to manager their cards and decks.
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  • 2
    OpenArena is an developing enviroment for autonomous software agents and software worlds.
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  • 3
    Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
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  • 4
    a KDE front end to the 'mon' monitors.
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  • 5
    Planetary Hoppers is a Java based space strategy game. The game is multiplayer, TCP/IP-based classic style strategy for up to 70 players. Single player mode is not currently available.
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  • 6
    Java chess programm. Main goal is to develop an object orientated program with simple and well documented interfaces. A major point is how to handle endgame situations.
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  • 7
    The Spieleck Game Framework (gameframe) is a Java-based framework for multiplayer online games.
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  • 8
    Galahad is a Java framework for the construction of multi-player card and board games of all types. Galahad will include network and AI play and will ultimately evolve into a set of vertical and horizontal frameworks.
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  • 9
    FreeDip is a strategic, multi-player, board game written in Java and JSP
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  • 10
    Tick-Tack-Toe 3D is intended to be a game "package" allowing the user to play an extended version of the classic tick-tack-toe game. Instead of playing on a 2D-sheet the game will be in 3D, that is the game area is a 4x4x4 cube.
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  • 11
    The JavaCollectingTool helps managing collections of SGF- records (of Go-games). It displays their properties in a table and allows manipulating it in several ways.
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  • 12
    Imagine a football league composed of teams of orcs, goblins, elves, dwarves, humans ... As a trainer, you manage one of those teams and guide your players through the matches against other teams : hotseat, in net-based leagues etc.
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  • 13
    TNF2 is based loosely on the original game TNF (The New Frontiers) http://www.geocities.com/TimesSquare/Castle/2979/ written and designed by Jerry Revell Jerry@starchase.demon.co.uk. Simply put the game is about space colonization. Each player runs a
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  • 14
    Viet Card (VC) is (will be) a fully-configurable Tien Len playing card game written using the Anaxor Game Framework.
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  • 15
    Java TEG client.
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  • 16
    Thirty-One is a fun little game, where the user plays against the computer in a race to the number 31 (thirty one). Each selects a number until the aggregate equals 31. To also be extended to player versus player. Also, will hopefully gain a GUI.
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  • 17
    Ein rundenbasiertes Emailspiel in einem Haus.
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  • 18
    Server-side framework to create cardgames of various types. Defines communication models, protocols, interfaces, accounting, data models and distribution mechanisms. Not covering concrete implementations nor clients to access concrete implementations.
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  • 19
    A open implementation of the famous Connect 4 game for Linux, Win32 and the web.
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  • 20
    Real-Time Strategy war game. Written in 100% pure Java (J2SE 1.3). It's fast, has nice graphics, and pretty addicting game of world conquest!
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  • 21
    Battleships is multiplayer, network game for two people. It includes ships like destroyers, minesweepers and torpedo boats. Each ship has different weapons, movement, armor, and radar. YOU MUST INSTALL IT IN C:\BATTLESHIPS. Run server.bat, then gui.bat.
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  • 22
    Java client/server for the TEG game, which is a pseudo-clone of the board game "risk", a multi-player networked turn-based strategy game.
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  • 23
    The Freya Game Engine is a cross platform Java API for writing multiplayer turn based games. The engine produces XML turn descriptions based on XML command files and XML data dictionaries.
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  • 24
    Slug Diplomacy is a project to write a multi-user network game in the spirit of Diplomacy, the board game.
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  • 25
    This game is a Mac OS X/Cocoa/Java game which allows two players to build parties - and then "duel" it out. Parties/characters are defined by XML files - the result of the duel is dependent on abilities/tactics/strategies.
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