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High-realistic war similator tuned for WWII epoch and around. Over 9000 historical weapons, full world gridded geodata, including climate and population
{project abandoned in 2020 due to persistent stack smashing bug)
...Then Retaliation is the game for you: easy to learn, fast to play and yet challenging and never repeating.
Retaliation is being developed both as a boardgame and as a computer game.
The Scenario editor has been developed and made available as open source. The AI editor is being developed.
A new Retaliation game, with multiplayer has been released: _Retaliation Enemy Mine_ (https://www.forgottenempires.net/retaliation-enemy-mine)
A TBS game written in C++ but the twist is its only console based.
...The game should get up to the point where it has a text based map, more than 6 territories, and good AI. I have never made AI so it might not be perfect. This project will range from 1-4 months and is COMPLETELY opensource. You can change and share the code but share my link to sourceforge.
First rate and i try and add a mac version. Five rates and a try and add a DOS version. 8 Rates and I add the current sourcecode. Only the source for prev. version will be released for now.
Here is the map that will soon be implemented:
http://pastebin.com/e16SDn8E
JACL is an interpreted language for creating interactive fiction and other turn-based games that can be played on the desktop or over the web. This project is now hosted at Google Code. Please visit http://code.google.com/p/jacl/ for latest source co