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Empire - A multi-player, client/server Internet based war game. Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak, Ken Stevens, Steve McClure, Markus Armbruster
This is a console based 3D 4-in-a-line game made with ascii graphics. It aims to be portable to all kind of unix systems and to microsoft windows. Its writen in C and uses standard library rutines mostly. Its for local playing now, but networking will be
Revival of the popular PBEM game Olympia. Game 3 adds a few minor features and some bug fixes. It also adds windows support. Game 4 builds on Game 3 and adds even more fixes and changes.
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Chomp is a game invented by D Gale in 1974. It can be played in arbitrary-sized arenas, so there is no single solution, but a game of any size is a proper subset of all larger games.
This project produces a solution for any arena you select, provided you have time and disk space enough.
A multiplayer RPG that connects as a psuedo server to an IRCD. Built in the tradition of old BBS Door games such as LORD (http://en.wikipedia.org/wiki/Legend_of_the_Red_Dragon). Forest fights add experience and gold needed to best your master (gain level
Duel Commander is a turn based commandline fighting game for Windows and Unix-like systems. The game is completely text based with an easy-to-use interface.
Thanks to Rich Skrenta releasing the source in May 2009, there is now a chance for the rest of us to look at Olympia and maybe fix it up to run a game again.
The NNGS (No Name Go Server) is a game server which allows you to play the game of Go over the Internet. It basically runs as a 'deamon' under Unix (though cygwin-port is available) and supports connections from many clients (both graphical and text)
This is a simple "green" adventure game with a textual user interface. The game-play may be equated to a MUD mixed with a Roguelike (Nethack). Players convert legislators to hippies by planting grass and trees and replace cities with forests and plains.
A 7 day rogue-like. You have been cast down into a chasm and left for dead. Climb out before you starve to death. Features: An opening movie, 3D map, line of sight, climbing, jumping, falling, falling damage, hunger, food. It's almost fun!
Regimental Command is a generic armored combat system being developed with the Simple DirectMedia Layer (SDL). The goal is to create a cross-platform system that can be used to develop a variety of turn-based and real-time wargames.
Xconq is an engine for turn-based strategy games. Variety of game genres run under Xconq: historical, sci-fi, fantasy, and modern. AIs. Network games. Multiple UIs and platforms. Easy-to-learn game design language. Large games library available
Command-line (Terminal) version of Rogue for Mac OS X using its default curses library. Archive includes both a UNIX makefile and a Project Builder project file to build the application. Explore dungeons! Collect gold! Fight monsters (and boredom!)
Project Hommes is an attempt to create a Heroes of Might & Magic look-and-feelalike game with nice graphics for Linux. It differs from the original in the way turns are done: You send a command file to a host which calculates the next turn ('PBEM').
Super Star Trek — a classic computer game
Save the Federation from the invading Klingons! Visit exotic planets and strip-mine them for dilithium! Encounter mysterious space thingies! This is the home page of the classic Super Star Trek game from the days of slow teletypes, reloaded.