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Atanks is a multi-platform Scorched Earth clone similar to the Worms series of games. Annihilate the other tanks to earn money, then spend it on bigger and better shields and weapons to wipe out the opposition.
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TChess is an extended chess played on a Torus (donut) It includes a computer player (KI) with 3 strength levels and multiplayer support. -- Please post your questions in the Help-Forum!
Joshua chess robot: a stepper motor robot interfaced with a photosensible board to play chess with an embedded artificial intelligence, a game database or and internet player. Software, robot photos, tech papers, schematics and cabling included. Enjo
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
A multiplayer RPG that connects as a psuedo server to an IRCD. Built in the tradition of old BBS Door games such as LORD (http://en.wikipedia.org/wiki/Legend_of_the_Red_Dragon). Forest fights add experience and gold needed to best your master (gain level
GamesCrafters is an undergraduate research group at the University of California, Berkeley. GAMESMAN is our software for building text & X11 apps for finite, 2-person abstract perfect-information games (e.g., TicTacToe & chess). We've authored 40+ games
Vesuvan Doppelganger is a feature-rich option for those looking to play collectible card games (CCGs) over an internet connection. Vesuvan will initially only support Magic: The Gathering, with a Scrollrack-based protocol, but will add to its support.
The NNGS (No Name Go Server) is a game server which allows you to play the game of Go over the Internet. It basically runs as a 'deamon' under Unix (though cygwin-port is available) and supports connections from many clients (both graphical and text)
Feudalistic Dynasties is a turn-based strategy game placed in the time of feudality in the early middle ages. As a king of a fictitious European dynasty, you have to build and manage your kingdom. It features a humanized population and unit system.
Remake of the old fantastic game Colonization, from Microprose, where the goal is to build a colony in America, and to make this colony grow big enough to be able to fight its independence from the mother country.
Regimental Command is a generic armored combat system being developed with the Simple DirectMedia Layer (SDL). The goal is to create a cross-platform system that can be used to develop a variety of turn-based and real-time wargames.
A turn based strategy game featuring isometric graphic, original plot, original soundtrack and much more. The player leads a mercenery team hired to go on Mars and fight with different factions using mechs and others military vehicles.
Kingdom Wars is a client/server chess daemon designed to run on multiple operating platforms. Both the client and the server are stand alone. The network protocal is open, and custom clients are welcome to be developed.
Generic Game Framework in eiFFel (G2F3) aims to simplify the development of two player zero sum strategy games by separating game specific code from reusable generic code. So far, abstract board games are best supported.
Xconq is an engine for turn-based strategy games. Variety of game genres run under Xconq: historical, sci-fi, fantasy, and modern. AIs. Network games. Multiple UIs and platforms. Easy-to-learn game design language. Large games library available