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Conquests is a turn-based 4X Civilization-like 3D strategy game for Windows and Linux. You can discover new technologies from the stone age to the space age, explore the world, and wage war on your opponents. It supports both Direct3D and OpenGL graphics, and can run in both 2D and 3D modes.
...You can manage your private card collection and multiple decks. Rich analysis tools help you to improve your deck.
Archivist 2 is the latest version build for Windows Systems using the .NET Framework.
Download as archive or self extracting archive. No installation required!
CODE moved to GitHub - https://github.com/spech66/archivist
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
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A turn-based strategy game in the spirit of Tactics Ogre
...Currently, we are implementing weapons, items, and spells into the battle framework, and soon to come will be the core RPG mechanics, AI, and self-contained missions.
The game is being coded in C++ using SDL.
S.C.O.U.R.G.E. is a roguelike game with a 3D user interface. The game allows a group of four characters to search for treasure, kill enemies, gain levels, etc. The code is C++ using SDL, OpenGL and freetype. The game uses Squirrel for scripting.
EmChess is a simple and (hopefully) nice cross-platform email chess program. The aim is to be able to play chess with your friends via email using a nice user interface without having a chess board standing in your living room for weeks.
The syBR Engine is a multi-platform game engine written using C++. It's aim is to extensively use plugins in order to allow easy implementation of new engine parts (such as various sound API, new GUI widgets...).
...An open source game that obeys to the monopoly general rules, but in a worldwide point of view, (world's most important capitals instead of avenues for example) Graphics are done using SFML library;
OrangeHRM provides a world-class HRIS experience and offers everything you and your team need to be that HR hero you know that you are.
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Computerisation of a "classic" board game, "Source of the Nile". Implemented using libSDL and C++ Originally created as a Uni of Wollongong BCompSci major project. It is being resurrected by the two of the original developers and an additional Wollon
The Sigma Game Engine is an RPG/Strategy game engine that can be controlled via scripts. Custom game mods (called Sigmods) are also possible using the included game editor. Online battling, trading and MMO-type games will be supported.
easyGM is a toolset for GameMasters. It creates a virtual tabletop on which you can store information, roll dice, and create maps. It has lots of tools to begin with and can be extended using it's built in module system.
Protowars is a multiplayer turn based strategy game. The key difference is that the user will design its own units using pre-made parts available to all players. Users will be able to design their own maps and vote for new parts for all.
A turn based strategy game featuring isometric graphic, original plot, original soundtrack and much more. The player leads a mercenery team hired to go on Mars and fight with different factions using mechs and others military vehicles.
JustEmpire and TEmpire (Tiny Empire) are two Empire-derivative games based (very!) loosely on Walter Bright's original Empire concept (classicempire.com), using JustBasic (justbasic.com) and Borland Turbo C/C++ (bdn.borland.com/museum). Others possible.
This project aims to improve the Civilization 4 AI using a genetic algorithm. We also have some alternative AI algorithms which have been custom written that will hopefully also improve the AI.
A part 3d, turn-based strategy, spanning across multiple solar systems and set in the later period of the 21st Century. Using the Ogre graphics engine. Visit the wiki at www.spacecolonization.net/mwiki for a full project description.
"Deadlock" is a artillery combat game for Windows. It's very similar to Schorched Earth but is built using more modern technology (DirectX9). The last tank alive is the winner.
Empire is a multi-player game of global exploration, development and conquest. Players (nations) connect to a common server, and continue movement time units, move units and exchange correspondence with other players using mail, news or radio (chat). A t
CINAG is an UCI computer chess engine. This is a module which thinks about the game and try to find the best move for each position. Our goal is to create a quite strong opponent by using state of the art AI technics.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.