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A simple fantasy game based on the AI library perkun. The objective of the game is to kill a vampire. There are three towns where he
may be hidden: Wyzima, Novigrad and Shadizar.
It is best to attack the vampire when many NPCs are around. However Pregor and
Thragos will avoid him. Dorban will constantly hunt him.
It requires the perkun library - download it from http://sourceforge.net/projects/perkun/
This game is intended mainly for the developers willing to learn how to use...
Fixes and Updates for Atomic Tanks, mainly AI related.
This project is abandoned!
All updates and fixes have been included in the official Atomic Tanks repository at http://atanks.sourceforge.net
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This project is a testing area of AI (and other) upgrades and fixes to the open source project "Atomic Tanks" (atanks.sourceforge.net).
Gentoo Users, you can emerge atanks_aiu from seden overlay via layman!
Conquests is a turn-based 4X Civilization-like 3D strategy game for Windows and Linux. You can discover new technologies from the stone age to the space age, explore the world, and wage war on your opponents. It supports both Direct3D and OpenGL graphics, and can run in both 2D and 3D modes.
ASC is a free, turn based strategy game in the tradition of Battle Isle. Its features both single player gameplay against an AI as well as extensive Play-By-Mail multiplayer functionality.
This is a mod for the Fall from Heaven II mod for Civilization IV
NOTE: This repository is deprecated. Development has been moved to https://bitbucket.org/Tholal/more-naval-ai
This mod is a continuation of the Fall from Heaven II mod for Civilization IV. It maintains the gameplay of the original mod while including hundreds of bugfixes, countless improvements to the AI, an improved interface and several additional game options.
A turn-based strategy game in the spirit of Tactics Ogre
The end-goal is a deep, complex tactical turn-based RPG. The main inspirations are the Final Fantasy Tactics series and Tactics Ogre, with plenty of room for innovation.
Currently, we are implementing weapons, items, and spells into the battle framework, and soon to come will be the core RPG mechanics, AI, and self-contained missions.
The game is being coded in C++ using SDL.
Naughts and Crosses is a cross-platform and graphically funky version of the all-time classic filler known as Tic-Tac-Toe. Featuring one and two player modes with variable AI difficulty, variable boardsize and an interesting variant on the gameplay...
A brainy strategy game where you place inter-fitting tiles to battle for control of entangled wires. You can play against six unique AI opponents, or against human players, or play over the Internet.
A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
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DAna is The Connect4(Connect Four) Online game you must have!! This game is designed mainly for playing online with your friends. It also has Velena AI Engine(Perfect Play) and Ana(Moderate) to play against. Its got a simple elegant Chat Window also!!!
Brutal Chess features full 3D graphics, an advanced particle engine, and several different levels of intelligent AI, inspired by the once popular "Battle Chess" released by Interplay circa 1988.
Signus: the Artefact Wars is a highly-playable turn-based strategy game with 19 long missions, lots of precisely designed units and very good AI.
Maintained fork is at https://github.com/signus-game/signus
Framework for Ufo Clones (FUC) is a cross-platform library for constructing multi-player isometric team warfare games. The platform enables developers to forget tedious programming and focus on, e.g., audio and the graphics, AI, and the game dynamics.
The H-World CRPG engine is a tile-based, turn-based, Lua scriptable engine that supports a nice graphical, isometric display. It can support a single personal character as well as parties. There is AI support for both combat and non-combat actions.
Joy Of Hex is a hex-map based strategy war game modelled on old-style board games. The game works in a planning-execution sequence. Opponents are computer AI, local human and a human by email.
CINAG is an UCI computer chess engine. This is a module which thinks about the game and try to find the best move for each position. Our goal is to create a quite strong opponent by using state of the art AI technics.
The project is an opengl 3d (3 level) chess game with an ai that plays against the user. It is written is C++ and uses tcl/tk. All of the code is nearly platform independent.
Bluff is a multiplayer dice game, based on skill, luck, and on being unpredictable.
Two frontends (terminal window and network) are already available for the game engine; "nicer" frontends and better AI will be added in the future.
Stratengium is designed for those that like strategy and tactics in their purest form. This framework can be used to play your style of strategy through the customizable Ruleset system. Play against AI opponents, hotseat, online, or with a PBEM format.