Showing 14 open source projects for "command-line kill linux"

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  • 1

    Perkun Wars

    A simple fantasy game

    A simple fantasy game based on the AI library perkun. The objective of the game is to kill a vampire. There are three towns where he may be hidden: Wyzima, Novigrad and Shadizar. It is best to attack the vampire when many NPCs are around. However Pregor and Thragos will avoid him. Dorban will constantly hunt him. It requires the perkun library - download it from http://sourceforge.net/projects/perkun/ This game is intended mainly for the developers willing to learn how to use...
    Downloads: 0 This Week
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  • 2
    The Blood Bowl Command Centre is a utility for the classic Blood Bowl PC game. The Command Centre introduces many enhancements to the game including random player generation, magic items, and many team and league management features.
    Downloads: 0 This Week
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  • 3
    ASC is a free, turn based strategy game in the tradition of Battle Isle. Its features both single player gameplay against an AI as well as extensive Play-By-Mail multiplayer functionality.
    Downloads: 11 This Week
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  • 4
    monhun

    monhun

    The Monster Hunt Game

    The objective in the game is to kill all monsters. However you can hardly do it alone. In order to win you need to cooperate with the NPCs (Non-Player-Characters). They have various professions and belong to various races. They usually do their work and store the outcome in the houses, but they will willingly follow you if you ask them to. A party of several NPCs is strong enough to kill an orc, a bear, sometimes even a dragon.
    Downloads: 0 This Week
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  • 5

    Kenny

    "Kenny" is an XBoard/WinBoard chess engine based on "Winglet"

    Kenny is a Winboard/XBoard chess engine based on Winglet (http://www.sluijten.com/winglet/source/index.htm), an open source chess program. Winglet's full source code can be obtained from Winglet. Kenny is an advanced form of Winglet which plays better at some faster time levels like blitz chess or upto 20 minute games, but almost always loses against Winglet when the time controls are 40 minutes or more for each. These tests were run by setting up various tournamennts on the free Chess...
    Downloads: 0 This Week
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  • 6
    S.C.O.U.R.G.E. is a roguelike game with a 3D user interface. The game allows a group of four characters to search for treasure, kill enemies, gain levels, etc. The code is C++ using SDL, OpenGL and freetype. The game uses Squirrel for scripting.
    Downloads: 47 This Week
    Last Update:
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  • 7
    A multiplayer RPG that connects as a psuedo server to an IRCD. Built in the tradition of old BBS Door games such as LORD (http://en.wikipedia.org/wiki/Legend_of_the_Red_Dragon). Forest fights add experience and gold needed to best your master (gain level
    Downloads: 0 This Week
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  • 8
    Atlantis is a PBEM Game engine which is used to create many different strategy wargames today and for the past decade. This project is a large community effort.
    Downloads: 0 This Week
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  • 9
    This is the famous 3 in line (Tic-Tac-Toe) game for your KDE desktop.
    Downloads: 0 This Week
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  • 10
    Regimental Command is a generic armored combat system being developed with the Simple DirectMedia Layer (SDL). The goal is to create a cross-platform system that can be used to develop a variety of turn-based and real-time wargames.
    Downloads: 0 This Week
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  • 11
    Xconq is an engine for turn-based strategy games. Variety of game genres run under Xconq: historical, sci-fi, fantasy, and modern. AIs. Network games. Multiple UIs and platforms. Easy-to-learn game design language. Large games library available
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    Downloads: 8 This Week
    Last Update:
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  • 12
    Implementations, AIs, and analyzation programs for the game Tradeoff, originally Shougou.
    Downloads: 0 This Week
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  • 13
    Labyrinth is a complicated game for two or more players. They walk in dark Labyrinth, searching for treasures, by passing moves to server and getting replies.
    Downloads: 0 This Week
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  • 14
    Star Trek-like, command-driven simulation game. The user will be able to control practically every inch of the ship and it's systems. The project is going for size and complexity, without placing too much value on graphics. Command or Menu -driven. The
    Downloads: 0 This Week
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