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Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
QUB is an electronic front-end for playing wargame/boardgame-style games on your computer using graphics files for pieces and game boards. QUB stands apart from other software of it's type, however... it's different.
The project is an opengl 3d (3 level) chess game with an ai that plays against the user. It is written is C++ and uses tcl/tk. All of the code is nearly platform independent.
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This is an implementaion of the pen and paper strategy game "lines/dots and boxes" or "squares". The object of the game is to occupy more squares than your opponents. It includes an editor, you can play it against the computer and over the network.
Tiglis is placed in a fantasy setting and it is a turn based strategic and economic simulation. It is planned to use OpenGL and OpenAL. Tiglis will support single- und multi-player games with several computer opponents of variable strength.
Tiglis wil
Othello program written in Qt. It's design makes it easy to extend the computer player and human player interface. It currently has 6 different computer players ranging from completely random to tree search with Alpha-Beta pruning.
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Turn-based strategy game, featuring detailed mechanics and gameplay features. NOTE: This project has been moved to Google Code until Sourceforge can decide on something and not change it a minute later.