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MekHQ is a java helper program for the MegaMek game that allows users to load a list of entities from an XML file, perform repairs and customizations, and then save the new entities to another XML file that can be loaded into MegaMek.
FreeCol is a turn-based strategy game based on the old game Colonization, and similar to Civilization. The objective of the game is to create an independent nation. You start with only a few colonists defying the stormy seas in their search for new land. Will you guide them on the Colonization of a New World?
The last stable version release can be found here:
https://sourceforge.net/projects/freecol/files/latest/download
The latest test pre-release of the next version can be found...
A FORK of an unfinished project implementing Classic Dopewars. In 2008 i did a little bit of work to it to try and learn some programming skills, now i'm creating a sourceforge project and a git repo in order to try and really do it this time.
Features,
XML location and drug descriptors
at least half of the features of classic dopewars. meaning travel and drug dealing.
The objective of this project is the advancement of Diplomacy in the electronic realm by producing an XML Diplomacy data standard and a suite of server and client tools to facilitate Diplomacy play over the internet.
Magic:The Gathering over LAN or Internet, alone or against another player (need IP of your opponent). The program is the judge : you play with the true rules. Firemox can also emulate another TBS. Written in Java, works on Mac, Windows and Linux.
Beggar is a roguelike game with graphical tiles. The game accepts XML and CSV input files and is written in Java for portability. The hope is to make this rogue robust enough to continually create new and better content. Long live the rogue type genre!
EtherStrategy is a space-based strategy and simulation game that implements: a fully 3D universe; realistic physics; complex social, civic, and technological aspects of governance; advanced, learning artificial intelligences; and hopefully great funitude
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Turn-based multi-player strategy game. The player will control all the aspects of a nation (political, economic, social, military…). It will also be possible to create new scenarios based in almost any world/epoch.
Ba-Fo-Ma is a platform independent battle force manager for any collectable miniature war game. Ba-Fo-Ma will aid in the cataloging of owned miniatures and the creation of organisational lists for use in game battles.
Solium is a multiplayer turn based strategy game written in java. You must take your small starting empire of one planet and expand and grow across space. Manage your economy, defend your holdings, and use your fleets to conquer your friends.
The Freya Game Engine is a cross platform Java API for writing multiplayer turn based games. The engine produces XML turn descriptions based on XML command files and XML data dictionaries.
This game is a Mac OS X/Cocoa/Java game which allows two players to build parties - and then "duel" it out. Parties/characters are defined by XML files - the result of the duel is dependent on abilities/tactics/strategies.
Simulacra is intended to be a standards-based framework for Play-by-Email/Web simulation games. It is written in Java, and uses XML as the transport mechanism. In addition, OpenPGP will be used for security and authentication puposes.
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.